I thought the idea of using a rhythm game to damage the enemy was a cool idea, but I think it needed more feedback for when you hit the notes correctly. I had problems figuring out if I was hitting the notes correctly, and I wasn't sure if I was making progress. I enjoyed the idea, and thought it was fun to play.
kittyd1
Creator of
Recent community posts
Overall I thought it was a fun idea, but I had problems with some of the gameplay. I found it really difficult to get any gold, because sometimes the carts would be in front of the houses and I wouldn't be able to get any gold. I kept ending up on negative gold amounts and ended up not really being able to progress. Also, the instructions disappeared before I was actually able to read them; maybe having it something that the player has to click through would make it easier. Overall I thought it was interesting but more difficult than I could manage.
I enjoyed playing around in your game. Your movement and interface is very fluid and fun to move around and shoot things. I think you could add more variety to your training level, maybe having an area you have to use the crouching mechanic to access. Also, more targets would be better, because with the current spawn system, it feels a little slow to get points. I think you have a good basis to expand upon for this game.
Once I figured out how to play it (skill issue, I've never really played a tower defense game before), I had a lot of fun with it! I think the difficulty could actually be increased a little, because once you increase your gold a lot, there's pretty much no challenge anymore, but it's still fun. I think the overall level design is good, but could be a little more diverse, but that could be a thing for future development. Everything seemed to work as intended, and I didn't notice any bugs, so that's great! An idea for the difficulty would be to limit the number of upgrades per level, and maybe gradually increase the speed of the enemies. Also, different types of enemies might be fun, like enemies that attacked your towers (I don't know if that's something that tower defense games do...). Other than that, I think it was great, and it's also a great foundation for further expansion!
I really liked this game, and I thought the premise and idea were really great! There were several bugs I noticed, but I didn't really think they impacted gameplay much. There seemed to be an invisible enemy that I kept getting hit by in the first level, and if you killed the mushroom enemies before talking to the first quest giver, then you couldn't complete the level because they wouldn't get credited. That was the main issue I had with the first level, but once I figured it out, I was able to work around it. I thought the level design and the platforming were really well done, and the graphics and character design were great. Overall, I think it was really great!
This was a cute and simple game; the controls were simple and made sense. I thought it was a little simplistic, and the difficulty doesn't seem to change throughout the game, although I wasn't able to get a score higher than 20. I think it could be improved with some nicer graphics. Feedback was great, the particle effects were nice, and the color drop movement was a good balance between being fast enough to be a challenge and slow enough for the player to be able to react. This was pretty cute and fun.
This game looks great! It's all integrated seamlessly, and the artwork is really cute. The actual gameplay is a little awkward; I found it difficult to control the jump trajectory, and the actual movement seemed pretty slow. Tapping once to jump seemed a little strange, and I kept accidentally jumping rather than moving where I wanted to. Overall, this game was pretty cute once I got used to the controls.
I like the idea of your game. The animations are cute and the graphics all seem to go well together. I think it could be improved by adding a "win" screen for when you have defeated all of the enemies, since otherwise the game just sits there and you can't do anything afterwards. Either that or have the enemies continue to spawn indefinitely. The inputs for playing the game were simple and easy to understand; however, the instructions for playing were a little vague until I started playing the game, so they could be improved. Great job!

