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(+1)

It's horrible, but I was too far in by the time I finalised the temporal dithering to have any options other than binning all the art, or switching to monochrome. I muted the palette, and that helped, in the game at least. The other screens flicker violently and were added later.

I think the disparity was due to the palette getting tuned for the existing art, once I saw the state the original palette (bold, contrasting) made of it. This was before I drew intermediate scenes/screens. I can't say they are all bad, but the game itself was tolerable to look at, for the length of a game.

I guess you can figure out what you wanted and finish as planned after the jam. Nothing horrible in my opinion. It's your version 1.0.0 , so you can make your versions 1.0.0 and 1.x.x later.

If I never have to play through these levels again it will be too soon. Thanks for the compliment.