Really liked this game. A lot of people in these reviews wished that there was more to this game. To me, that's kind of the entire point, not just in that this is a submission to the 20 second game jam, but also in its commentary on our capitalist society. The core twist of this game is that the "package" being delivered is a double entendre towards a nuclear payload. With the name of the submission being "FAST DELIVERY", pumpkingkitty criticises modern society's obsession with convenience and efficiency by cynically comparing the "FAST" delivery of the player's package with the quickness in which the nuclear bomb destroyed the world. Pumpkingkitty argues that modern society's infatuation with achieving this efficiency comes at the cost of its humanity; the catharsis of the game comes at the very end, when the text "Package Delivered" flashes cryptically on the screen. This suggests that modern society's obsession in achieving this arbitrary end efficiently corrupts its means in doing so, to catastrophic effect.
The game also left me feeling empty and yearning for more, which is a sentiment shared by many in this comment section. To me, this is a core feature of this game; the player is a confined to a small yard, with nothing to do but walk around with a package, helpless against the true "package" that was being delivered. Here, pumkingkitty scrutinises the value of consumerism in the face of the absurdist prospect of death, as characterised by the nuclear bomb. Pumpkingkitty uses the nuclear bomb to put our modern society into perspective, not just with the fleetingness of consumerism, but also the agency that it takes away from us, with the player meeting their end confined in an undignified square box designated by the capitalist system.
Beyond the slight irony of this comment, I genuinely found this game quite profound, and deserving of a 30 minute video analysis at the very least. This game had an emotional residue with me that had me thinking about it for a couple of days. Though many would find "FAST DELIVERY" jarring for its lack of 'game-like' elements, I think that what pumpkingkitty and their team have made here dwells well in the realm of artwork, the sort of thing that might get displayed in a gallery if one day video games were to gain more respect as a medium. Nice job.