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A jam submission

Dodgeball eavellanedaView game page

Submitted by eavellaneda — 5 hours, 13 minutes before the deadline
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Dodgeball eavellaneda's itch.io page

Results

CriteriaRankScore*Raw Score
Best designed#211.2341.333
Most creative#211.8522.000
Most fun#221.2341.333
Overall Rating#221.2341.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I think I see the idea of the game but it is tough to play as clicking outside of the character causes an issue of not being able to move the character sprite. However the use of the physics is great and I can imagine an improvement where more dodgeballs spawn after a short time. The results of the game as well is not in the screen properly.

i like the idea but a majority of it seems ripped from previous games. i couldnt move the character after clicking them which was odd. i think if the ball got faster that wouldve been cooler/ its kinda odd how the sprites are (like the random fire). i wish this was expanded on that wouldve been so cool

Submitted

I think this idea isn't bad in theory but I could not move the player after clicking the first time and the difficulty seems very easy with the speed. The UI also seemed to appear off of the screen. I appreciate the Zombie Conga cameo.

Submitted

I like the idea of a dodgeball game, however it is a little boring since all you have to do is literally dodge a ball. There is no main menu or instructions on how to play. The you lose popup is cut off at the bottom. 

Submitted

I think your dogde ball Idea was really cool I couldnt move the player but other than the ball this game has a solid idea. I think the game could use a power up or maybe increase in difficulty by adding another ball.

Submitted

Dodgeball has a really fun and energetic feel. I liked how the ball stays in motion and never feels stuck, which keeps the gameplay fast and engaging. The physics-based movement makes the game feel dynamic, and the way the ball speeds up and slows down creates a nice balance between challenge and control. The transition into the game over state also feels clear and satisfying, with the physics changing in a way that makes it obvious the round has ended. Overall, it’s a polished and enjoyable arcade-style experience.