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spoocyy

13
Posts
A member registered Dec 11, 2025

Creator of

Recent community posts

I really enjoyed the theme of your game! It's a little difficult to eat items in this game. I would suggest making the collision bigger and making it so that the rat can eat the food whenever the rat's collider is near instead of having it so the rat must be looking straight at the item in a specific way. Overall it's a fun and interesting game!

I really liked the theme of your game and I also liked your inclusion of an options menu and a pause menu. I found the mouse sensitivity to be really low which made looking around really difficult. I found the game a little difficult because it is not clear on what I am supposed to be doing. For example, the professor says,  "the floor writes back, do not step where it shines", but there is no shiny part of the floor. 

I like the idea of a shooting obstacle course. The mouse sensitivity is really low which made it difficult to aim and look around. It also stutters occasionally when I try to look around. I like the addition of a laser which made it easier to shoot the targets. Overall it's a solid game!

I think your theme is nice and simple. The black text on a red background is a little difficult to read. I would've liked to move my camera around so I can see the enemies that were behind me. I also think the enemy patrol path is a little weird. I would also suggest making it possible to attack while moving so the player doesn't have to stop while walking. Some enemies also get stuck on the buildings. I would've liked some more direction on where I was supposed to go or what the item I was supposed to be looking for looked like.

I like the theme of your game! Some feedback I have is the font in the help scene is a little difficult to read. In the second part of the game, the player can peer through the breakable walls and kill spiders through the wall (actually it's any wall you can peer through while in first person). I would also suggest some kind of way to go back to the menu after you've started the game. I feel like the light is just slightly not bright enough to help navigate the darker parts of the levels. I enjoyed the complex level layouts you've created! Also it was a little difficult to tell what I was supposed to do in level three. Overall, I enjoyed playing your game!

I really like the theme of your game! I believe it was definitely an out of the box kind of idea. Although, I'm not a huge fan of how the penguin keeps rotating in the air after they hit a speed boost. I feel like it makes it harder to continue the speed after the penguin rotates vertically or even more than that. I would also implement some kind of pause menu or buttons to allow the player to restart, go back to the menu, etc. I feel like you're almost locked into the level after starting it and must wait the duration in order to be able to go back to the menu. Overall, I enjoyed playing your game! The theme and idea was definitely unique.

I like the theme of your game! It reminds me of jetpack joyride. Some feedback I have is that the text in your instructions and credits scene is a little hard to read. An outline for the text would probably make it easier to read. I also think it would be beneficial to add some sort of pause or countdown at the start of the game so the player isn't just thrown into the game right away. I also think adding some kind of pickups would elevate the gameplay. For example, a pickup that freeze the lasers so they don't move or a pickup that slows the player down so they can possibly collect more coins or avoid the lasers more easily. I would also suggest a different laser color so they stand out more compared to your sky background. Overall, I enjoyed playing your game! From what I've played, I didn't notice any kind of bugs. 

I like the neon theme of your game! Some feedback I have is the white numbers on some of the brick colors are too similar which makes it hard to read sometimes. I would also suggest including some kind of visual cue as to where the balls may go. I also experienced a bug where a ball suddenly slowed down and I had to wait for the ball to slowly move over to the wall before I could use another turn. Overall, I really enjoyed testing your game! It was simple, but challenging.

I love how the cars spin and explode. I also enjoyed how the cars are different speeds so every once in awhile a random fast car comes out of nowhere. I really enjoyed playing this game. 

I like the idea of a dodgeball game, however it is a little boring since all you have to do is literally dodge a ball. There is no main menu or instructions on how to play. The you lose popup is cut off at the bottom. 

Stars fall immediately and fast after the transition from main menu to the game scene which does not leave enough time for the player to react to the stars. It is hard to collect the stars especially if one spawns on the far right and the next is on the far left. I loved the overall theme and idea of the game. Also the Game Over text is hard to read because of the overlap with a similarly light color.

It is a little difficult to see the projectiles that the enemies are shooting at the player. It was not clear how to play or control the car. The transitions between scenes is a little wonky. Gameplay is a little short. I liked the overall theme of the game.

The board does not fit on the screen and the O's seem stretched. The game itself is fun regardless of the look of the game. I did not notice any functionality bugs.