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Monster-Mon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Most creative | #2 | 4.500 | 4.500 |
| Best designed | #5 | 3.750 | 3.750 |
| Overall Rating | #8 | 3.750 | 3.750 |
| Most fun | #14 | 3.000 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is amazing at first I thought the game was a creature capture game but no its and rpg that has a rougelike aspect. Although I found no bugs I wish there where more feedback when doing damage and the text is fast.
why am i a tuscan elephant on all fours, i look fugly. no but seriously i like how the game is a rogue like about going through dungeons. the UI is a bit janky however the battling system is fun to manage. i think its funny the enemies are facing the opposite direction but it happens. overall i enjoy the feel of the game and it it was expanded would be a 5 star
This reminded me of the older Pokemon and Final Fantasy turn-based games. I found it difficult to beat even one monster, let alone seven and I felt like it might have been because I didn't clearly understand the instructions and/or mechanics of how the game was designed. It seemed like my character wasn't doing any damage. Very good job with player feedback as to health and stamina and win/lose for the battle. Maybe a little delay to allow the player to read feedback before it disappears. Has a lot of potential to be an awesome turn-based game.
The design of the game looks good, but the player seems heavily underleveled at the start of the run.
Game offers a good variety between enemies and offers strategy. I like the thought of choosing different relics through replays.