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eavellaneda

10
Posts
A member registered Dec 09, 2025 · View creator page →

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The main menu was ok, but the rest of the game did not have much content. I assumed the red blocks were supposed to chase the player, but they are stuck in place. The physics would feel broken at times, where the ball would move backwards no matter what input I use. I don't see a difference between levels.

The game's UI looks good overall. I did not hear any music when playing the game. I enjoyed using the dev cheats to create an unstoppable force. The game does start to feel a bit repetitive, as the only new thing the game throws at you are the maps. Overall, I think its a solid game.

The character movement and shooting felt responsive. While playing, I did not see a use for the crouch function. I especially liked the music and sound effects. I could not find a way to progress to the other levels, and I could not press the quit button. Overall, I liked the game, although I wish the level could have been further polished.

The game reminds me of Subway Surfers, which I appreciate. The character controls felt responsive. I don't like how the game forces you to restart to the very beginning if you lose, but that does not matter much since the overall difficulty is low. I think its solidly ok.

Unfortunately, the game does not have a lot going for it. The movements feel restricting at times. It felt ok avoiding the enemies, but without other mechanics to enhance gameplay, it left me wanting more.

Game sprites look nice, and the win condition works good. With a bit more polishing, the game will have a friendly atmosphere.

The controls feel fine, and the collisions work nicely. The game did not scale properly on my end though, meaning that the barrels and coins spawned outside the border.

Fun, simple game. The vehicle spawn rate is manageable and the character feels fine to move around.

The design of the game looks good, but the player seems heavily underleveled at the start of the run.