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Grand Escape's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Most fun | #8 | 3.750 | 3.750 |
| Best designed | #13 | 3.000 | 3.000 |
| Overall Rating | #14 | 3.250 | 3.250 |
| Overall | #14 | 3.125 | 3.125 |
| Most creative | #22 | 2.500 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I enjoyed this game. it's a simple concept but quite fun. There seemed to either be a visibility problem or bug with some of the obstacles. When jumping over them, it looked at though I'd clear the obstacle, but it would still count as a hit. The animations were smooth and movement control was tight. Very nice; with some polish, this would make a good mobile app game.
It's very simple and a good concept but could use some work. I think having the player at a fixed speed makes the game a bit easy, maybe the player can speed up over time and that speed could reset when hitting an obstacle. I think the player could maybe fall a bit faster after jumping.
other than that, cool game!
Very simple but very satisfying to play. The animations look pretty smooth, and the art style is fairly consistent. It does feel like in some parts of level 2 and level 3 you NEED to pick up the invincible powerup, and it could be cool to see more powerup options added in the future, or maybe coins to pickup to spend on upgrades.
The game reminds me of Subway Surfers, which I appreciate. The character controls felt responsive. I don't like how the game forces you to restart to the very beginning if you lose, but that does not matter much since the overall difficulty is low. I think its solidly ok.
The auto-runner concept is fun and easy to pick up, and dodging obstacles keeps it engaging. One thing that could improve the experience is adding a death screen or a fade effect, so transitions feel smoother instead of instantly restarting. It would also be nice to have a way to return to the main menu, but overall it’s a solid game.