Gameplay was fun, the models all looked pretty good. I did run into an issue where one of the items I could eat to progress the game spawned way up in the air. Solid start, the animations could use some polish, and the camera control/crosshair placement is a little unforgiving at times. But a great start to a game for sure.
iitz_Hatchet_Man
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This was a very interesting twist on an arcade style fighting game. As someone who's fond of parry characters in fighting games, I enjoyed the challenge. The models look great, and the use of animations was really clever, especially on the final level with the crazy backflip attack. The difficulty selection was really cool.
Lots of fond memories of playing Bloons Tower Defense 5 as a kid. Game is simple but very rewarding. It is also quite challenging, but the dev cheats in there are helpful just to make sure you can fully experience the game. It would be cool in the future to see full assets for the towers and enemies, but the core gameplay is great.
Simple but fun game. There were a few instances where the damage felt inconsistent, or maybe it was because multiple enemies would get clumped up and all the damage would be applied at once. I do also think the game could benefit from making the player, enemies, and pickups a bit larger. I appreciate having more space to maneuver, but it is difficult sometimes to track a small white dot on screen, especially with all the bright red dots moving around and drawing attention.
Solid concept, and I'm personally a sucker for third person games with parkour/climbable. That said, I would love to have more control over the camera, and the ability to rotate the player character. Polishing the animations would also help the overall feel of the game. I also did find myself climbing up the knights on a few occasions while trying to fight them. I like the concept; it just needs some polish to become great.
This is definitely a strong start for a game! The recoil after you fire each shot is a nice touch, and it's cool that the bullets actually fire from the end of the gun and not just an invisible line from the camera. However, that does mean there are times when you're on one of the elevated areas looking down at an enemy and you can't hit them. The camera movement does also feel a little slow, so either increasing that across the board or adding a slider for it could be great. But otherwise, solid start.
Very simple but very satisfying to play. The animations look pretty smooth, and the art style is fairly consistent. It does feel like in some parts of level 2 and level 3 you NEED to pick up the invincible powerup, and it could be cool to see more powerup options added in the future, or maybe coins to pickup to spend on upgrades.