I think it's really cool how you tried to fit the elements of an RPG into a fast-paced mobile game. As a huge fan of RPG games, this one really surprised me by the amount of depth on display. I like how attacking is a limited action to the player, where they need to pick up a sword in order to attack the enemies and boss. It really gets the player to think about where and when to attack, as using your attacks at the wrong time can leave you vulnerable. I also like how you implemented the scoreboard, giving the player access to how well they're doing at any given point. I do think some more enemy variety could be nice to implement, but given how well you implemented the slimes, this is less of an issue and just a personal thought. I also like how you gave pretty much everything within the game animations, as the game really shines with how expressive it feels. Overall, a very solid game that can certainly be expanded upon into something much bigger.