I loved the concept for this game, and the art style was perfect. The dark dungeon atmosphere and the art/animations on the player and enemies matched perfectly. The objective of the game at the start was unclear; I was unsure how to access chests, attack, or know the controls for most actions. This hindered my progress and made it tedious. Additionally, the enemies were sometimes buggy and wouldn't attack or wouldn't die when I attacked. The camera perspective and character controls were clear and they worked well throughout. The disappearing walls were especially clever as it made navigating the maze much easier. The keys didn't have any feedback, and it was unclear what they were supposed to open. I think the best way to improve this game would be to add feedback or instructions for the player to allow for a more clear progression.