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A jam submission

Dungeon of FlowersView game page

A top-down puzzle-metroidvania where you explore the dungeon and uncover the secrets of the flowers.
Submitted by ohno1
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Dungeon of Flowers's itch.io page

Results

CriteriaRankScore*Raw Score
Relevance to the theme#503.1573.600
Metroidvania#712.8073.200
Enjoyment#752.5432.900
Overall#802.5962.960
Execution#842.2802.600
Sensory#952.1932.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme interpretation and application
Theme explaination: All art 16x16, only three abilities to unlock, no combat or platforming, just puzzles. ////// The following are the known Problems, sadly did not catch these before jam deadline: Some extremely theoretical controller support made last minute, this is not recommended as I don't own a controller myself so it hasn't been tested. The last floor breaks the firewand because I forgot to add a collider component (i will have regrets about this for probably a long time). Therefore, it is impossible to get the 5 flowers on that floor, and the overall flowers counter will have an actual max of 5 less.

Team/Developer
ohno1

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Comments

Submitted

Before that comment section I completely forgot that sokoban is actually a thing. I think that the mixture of it and MVs is very interesting, but overall difficult to balance, since it is questionable if difficult puzzels should appear at the start of the game or not (and also how the puzzles are distributed). Still I appreciate the try of getting out of the metroid-vania comfort zone. 

Submitted

This game was cool! I got stuck at one of the music walls, but it was super fun!

Submitted

Nice, a mix of Metroidvania with Sokoban, nice sounds, and minimalistic visuals Good work.

Submitted

A very unique idea for a metroidvania. The tools are nice and interesting to use. The lyra in particular was a nice touch. I'm not very good with puzzles, so I got stuck at one of the music walls and couldn't figure out what I need to play. Nice game.

Submitted (1 edit)
  • The art is nice
  • a sokoban vania is an interesting ideia, so far I dig it
  • I got a chest that gave me nothing? Another one? Oh! Re-reading the description, the chests are the flowers I have to collect
  • Having some of the tools being shift then direction and some being direction the shift is kinda confusing
  • there are 29 chests?!? That's a lot. I only got 13
  • the ghost section was a nice break of pace
  • yeah I like the sokobania, but the music puzzles where not my jam
  • Maybe the rooms could be a bit smaller, it gets a bit tiring after a while (maybe it's because this is the 4th game in a row that I'm playing), and I feel like most (if not all) the puzzles could fit in a room that is like 1 or 2 tiles smaller in both directions without trouble
Submitted

This is a very calm and meditative game! Reminded and looks a lot like "Baba is you", even the puzzles are on a same level, requires a lot of thinking, but when you find the solution it just feels so rewarding! Only downside was that sometimes it was not obvious where the player could and could not go, because sometimes there were walls on the other screen that were not visible from initial position, so initially I assumed that the wall was everywhere in that direction. Turns out that area was accessible from another point, but I discovered that by accident. Maybe some kind of arrows on the floor or other indicator could fix that. Anyway, good game!