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Subspace_Jump's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sensory | #58 | 2.844 | 3.625 |
| Enjoyment | #65 | 2.746 | 3.500 |
| Execution | #68 | 2.648 | 3.375 |
| Overall | #84 | 2.530 | 3.225 |
| Metroidvania | #94 | 2.255 | 2.875 |
| Relevance to the theme | #103 | 2.157 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme interpretation and application
Minimalist in world design with bare greybox/dev textures and simple blockout shapes only. Metroidvania in structure but without any combat, focused just on platforming and exploring the world.
Team/Developer
JasonMiletta
Reference info
Discord: cmdrcookie
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Comments
Presentation for this is great ! Extremely polished ! The character has a lot of charm too !
Now, if we get into the weeds of the movement. Overall, it's a good system with a lot of moves. However, some of the moves can very easily be abused:
- kick into the wall
- spin in the air into a wall jump
Both of these moves can give you infinite height next to a wall which trivializes the level design.
Wall running also feels a bit finnicky. I'd review it. Though it could also be an issue of how the level design spreads out the challenge/teaching. Overall, it's a fun character controller.
Another note is that this doesn't really feel like a metroidvania, but that's Ok because I like 3d platformers haha.
Good job !
I enjoyed this game, you can tell that the mechanics have really come a long way and taken a lot of time! Congrats!
Everything is super smooth, it's impressive that you made this in a month!
Very enjoyable entry! I reached what I think was the very end of the game, past the double jump.
The game felt really good to control, with great animations, FX and polish. Everything felt alive and bouncy. The music was also pleasant. I appreciate there was a thorough tutorial and difficulty ramp up. It felt more like a pure platformer than a metroidvania, though I enjoyed the optional collectibles and the way the level looped on itself.
My only gripe with the game was the wall running: it felt finicky. Half of the time it would turn into a wall slide instead, which led to my death. I kinda feel like I abused the aerial attack sometimes to get back on track or skip some parts. Other than that, I feel like the punch could use a combo animation, but it's more of a suggestion for your main project.
Good job!