Excellent take on the theme. Clean art, pretty tight controls, interesting enemies and really REALLY good bosses. The two bosses were truly a highlight of this game, with interesting multi-stages that required to adapt strategy. Felt like a mini-silksong.
If there's one thing I would have liked is an unlockable ability. Maybe don't have the weapon initially and have to dodge enemies until you get it, which also then allows player to shoot the green walls to progress. Utility-based progression :).
Either way, I had a blast with this one.