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A jam submission

Penguin SliderView game page

Submitted by Wojciech Stanislawski, Lea Adriana, danger_404, TheGeneMachine, mothisspiraling, Semidevision — 41 days, 19 hours before the deadline
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Penguin Slider's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#24.0004.000
Overall#72.9712.971
Audio#72.7142.714
Narrative#102.0002.000
Enjoyment#102.8572.857
Creativity#103.2863.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Credits
Lea Adriana Marculescu - Art
Charlotte Alexander - Art
Leen Lange - Art
Daniel Veys - UI
Gene Paul Wahl - Engineer
Chris Brandt - Engineer
Wojciech Stanislawski - Game Design / Music

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Comments

Submitted

I like the idea behind the game, but the way it works and the goal are just not even communicated poorly, they aren't communicated at all, which lead to major confusion the first time I played it. It's a fun concept once I had been told how it works, but there where just too many unclear things otherwise.

Submitted

I gotta be honest I don't really understand what's going on in this game. First of all it's called penguin slider but as far as I see it's more about launching a penguin in the air. Second what are the clock and the fish doing? And last I don't really see where it is "failure to progress". I do really like the art and that it's a cute little penguin

Developer

It is "failure is progress" in the way that every time you launch you will collect items like the fish that apply to the penguin the next time you launch so that the next time the stats of the penguin are higher and you can reach a higher distance.

Submitted

In that case, i feel like the game doesn't communicate this to the player enough. Personally i felt very confused when playing as they didn't even do much to help. My best distances were always the first for some reason? The clock doesn't add enough time to really notice a difference, and the fish, i'm still not sure what they do? Does it have to do something with the inconsistent jumps in mid-air?

Oh, and there are some tiling issues in the backgrounds.

I think you have an interesting idea there, but it's poorly communicated to the player so it's hard to even grasp.