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Aquatic Defence's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #156 | 2.917 | 3.889 |
| Overall | #175 | 3.000 | 4.000 |
| Audio | #181 | 2.917 | 3.889 |
| Theme interpretation | #215 | 2.917 | 3.889 |
| Innovation | #287 | 2.417 | 3.222 |
| Graphics | #287 | 2.667 | 3.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Piggward/FishDefence
Game description
Strategic Tower Defence with fish theme!
Theme interpretation
The whole theme of the game is underwater, enemies rides a wave into the battle field, you fight enemies in waves.
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Comments
Man, this is a seriously good Tower Defense game! You nailed the theme, and the art looks fantastic.
My absolute favorite has to be the Clownfish. The fact that it just provides 'psychological support' is hilarious and adorable. 😂 I feel invincible right now!
Sharing my Expert Mode run here (I consider myself a pro now 😎). One suggestion: It would be cool if we could upgrade the main fishes too. Great job!
Nooo, I can’t share the photo with you because the file is too big. I guess the platform can’t handle my score.
Thank you so much! I'm so happy you liked it, I really wanted to add upgrades (and more fishes, and different enemies) but did not have the time :D It was pretty time consuming getting the pathing to work correctly haha! It was such a fun jam!
Heyooo, well done!!!
Great fun, enjoyable little tower defense with a interesting theme and clean interface. Great work!
Thank you!! 😀
This is a really fun entry with a lot of great quality of life polish! You've got a great tutorial and fast mode helps the game so much. I love the pixel art and the theming, an aquatic tower defense is charming. I really appreciated how the music dynamically changes when you hit the start button that's a great piece of polish. You seem to have a good difficulty curve as well. At one point I started slacking just to see how much I could get away with and in one particular round I ended up losing most of my health.
I think my only two pieces of feedback for you are I would consider incentivizing the player to alter the trash path into certain spots. The mechanic of moving the path is really cool and I would love to see it used more. I'd also potentially look into increasing the variety of the sound effects.
Amazing job!
I found a bug that fish (at least crab and pufferfish) say to cost 100 less than they actually require to buy them
Otherwise, cool game, keep it up!
Very good game! I like the idea of a tower defense game where you can interrupt the enemy pathing. I also like fish attacking incoming garbage, it's a good theme.
Thank you so much!
I love thisss. the art is very cute I really love how charming it is. submitting a tower defense for a jam is literally one of my dreams very impressive work. Goodjob!
Thank you so much for playing :)
Beat the game. I'm a huge tower defense fan. Love the making the walls with fish, always a fun aspect. I love games that let you shape the battlefield. Would have maybe been more exciting as well if you varied the enemies a little more. I saw faster waves and more HP but high large numbers of low HP or mixture of fast and slow could have made things a little more dynamic. The UI was nice and well designed but a little over-reactive and once I dropped a fish into the end zone and could never get them out. But a slow open and close might have been nice. Love the pixel art work, really appealing and clean. I think the sound could have been tuned up a bit the music was fine but monkey brain loves dying sound (and maybe some death anim could even just be confetti or something). But overall this is a really well considered tower defense. I had a great time with it and every aspect seemed well considered and well designed. Great Job!
Also fish in a tower defense is a new angle and I loved the variety of their attack patterns, nothing too obvious and all took some skill to make work good.
Thank you for playing and taking your time to write this review, it's very helpful!
If I keep developing this game I think adding variety to the waves and enemies is something I will do first! And making killing them more satisfying with animations :) Also look into the bug you found when placing fishes in the end zone, haha!
Thank you for your feedback for the UI as well. It's something I haven't practiced a lot and I tried to put some time into learning that for this jam, I will implement smoother transitions next time. Thank you again so much for playing! I left a comment on your game too, it was awesome.
Pretty addictive game I say! Thank you!
Thank you! How far did you get? :D
Up to 14's level)
A very exciting game - I played it to the end.
Thank you for playing!