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DeleveryAdventure's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Relevance to the theme | #93 | 2.375 | 2.375 |
| Metroidvania | #108 | 1.688 | 1.688 |
| Execution | #111 | 1.562 | 1.562 |
| Overall | #111 | 1.775 | 1.775 |
| Enjoyment | #113 | 1.750 | 1.750 |
| Sensory | #116 | 1.500 | 1.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme interpretation and application
Everything in this game is an spontaneous idea. When the idea come to my mind i create it instantly. Even if the game look complex, but everything is simple also the script. the song, tileset, and background is just a random idea and i just spam everything to be honest.
Team/Developer
Laks
Reference info
Discord Username : Laks
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Comments
You’ve got an interesting foundation here. I managed to get the jump/jet, which was fun. Although I don’t think you intended it, it was amusing to click to go the (empty afaik) boss room. I don’t know how you’re supposed to get the hearts after getting the jump, there is one enemy you can’t jump on at all. I tried to get higher up but always eventually died, this area was especially hard because the camera was so close and the jump is so high.
thanks for your comment, tbh the room with jet and jump is supposed to be the hardest one and the wall of enemy is to close some areas that i didnt manage to do.
Hey: are there other features which were planned for the game? If so I would love to see a full version. The criticism of the other commenters is mostly correct, but please dont get discouraged to keep making games!
sorry for the late comment, but yes ill upd this game even more later on thanks for your comment!
I really like the game's minimalism.
If we disregard the player's slippery movement, the inexplicable invisible blocks, and the confusing environments and enemies, it's a good step forward for continued learning. I recommend making a simpler and more polished game; it's a good one.
sorry for the late response, but thanks for the positive comment! ill still polishing the game even more. anyway interesting find about the invisible wall.... i thought i alr upd it so no more invisible wall
Playing this felt like a bad acid trip. Every time your body tries to cope, it immediately injects another dose. Slipped from another plane of existence, it is our mission to comprehend. Trust the creative process, let the substance invade your veins - once it elevates you, you understand. It sure elevated me.
sorry for the late response, thanks for your comment im sorry for the bad game experience, ill try to polish it more later on
Ok… There’s some points to tell about this game, but I believe the you know the most from the others comments. It’ts minimalist indeed, but at current state it’s almost unplayable.
sorry for late response, i agree with you but dont worry ill fix my game better in the futuure!
The movement was very slippery and platforms were claustrophobic. Jumping on some enemies was a very tight space and resulted in a lot of repeated hits and resets. Very punishing for the precision of it. The music was catchy and was stuck in my head even after finishing. Did make it to the end, so it is possible gamers!
sorry for late response, thanks for the motivation to other player and for the music tbh i just spam it but glad you like it! ill polish my game more in the future thanks!
This is not very good, I think the review below me says it all.
The movement feels incredibly clunky, and the assets lack any animation, the enemy hitboxes and level design make it virtually unplayable. The music is pretty good. I think the relevance to the theme is incredibly strained. and it seemed more like a platformer than a metroidvania though i wasn't able to progress very far due to the clunky design
sorry for late response, yeah i agree to you about the downside of my game... ill polish my game more later on anyway thanks glad you like the music and think that this is minimalist!