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A jam submission

Sem CariotecaView game page

A Metroidvania about slimes and self actualization. Realy early build.
Submitted by Vitorugo11 — 8 minutes, 57 seconds before the deadline
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Play Slimevania

Sem Carioteca's itch.io page

Results

CriteriaRankScore*Raw Score
Metroidvania#623.0713.071
Relevance to the theme#742.7862.786
Enjoyment#842.4292.429
Overall#852.5142.514
Execution#892.1432.143
Sensory#982.1432.143

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme interpretation and application
Minimalist Artystyle

Team/Developer
Rato da Doca, Elias Bariani e Matheus Talarico

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Comments

Submitted

probably need a bit more description in game or just in the game page as I got the dash and (probably mostly me being stupid)  wasn't able to work out what keypress it was to use it... plays nicely and good graphics/well presented even if the music was getting repetitive to the point of not wanting to heat it anymore. Lots of potential as others have said.. really keen to see where it could go with more work

Submitted

It’s really a good game. Like many of our jam games, it feels a bit caught between what we want to create and keeping things minimalist. I personally wished I could also move using the arrow keys, but overall it was a great experience. Well done!

Submitted

Unfinished but has potential. I really liked the wall jump behaviour!

Submitted

Unfinished but has potential. I really liked the wall jump behaviour!

Submitted

li "sem carioca" por um segundo e assustei

mas tá bom pra tres dias po,  só bora

Submitted

Nice one, god job, I see future on this one, following.

Now… Em Brasileiro, ótimo trabalho, por ser feito no Godot e por compatriotas ja aquece o coraçao deste professor, vou fazer um pequeno review no meu canal dos jogos desta jam esse ja vai estar lá na primeira parte, valew pelo jogo parceiro, espero ver a evolução dele.

Submitted

Nice little game: what is the last ability supposed to do?

Submitted

Pretty solid basis here! I liked getting the hang of the walljump, and for a one-screen Metroidvania, this is pretty good level design. Hope you learned something from this, impressive stuff for being made in 3 days!