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MinimaX's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Metroidvania | #35 | 3.500 | 3.500 |
| Execution | #50 | 2.929 | 2.929 |
| Enjoyment | #55 | 2.929 | 2.929 |
| Overall | #58 | 2.971 | 2.971 |
| Relevance to the theme | #68 | 2.857 | 2.857 |
| Sensory | #70 | 2.643 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme interpretation and application
The aliens are obsessed with minimalism
Team/Developer
BlueBrain, TumblingDice, Dalassos, Mgb519
Reference info
bluebrain
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Comments
Made it to the escape pod! I appreciate the atmosphere, and especially like the music and sound design. The jumping felt a little weird to me, with there being no hang time at the peak of the jump. But the platforming was still okay. The boss fight was a lot of fun, but wish it blew up or something at the end lol. And the escape sequence was exciting! Good work!
I liked the movement of the game, it felt smooth and was good to make rather precise jumps. Therefore the movement system seemed to be utilized in a good way. My only critique would be that the music is not really fitting to the game, but that is rather a matter of personal taste. Good job!
Such a fun game, nice graphics finishing with a great boss (I found the difficulty just right) and a really cool escape sequence, really meant came out of this game wanting more.
Great entry
Such a nice metroidvania. The boss has such nice animations and a nice ramp up in difficulty. And the escape sequence was a blast! Well done!
Solid, visually polished game. The jumping did feel a bit weird as someone else noted and the wall clinging was a bit janky sometimes (mostly jumping from that position), but very fun game. The dash felt pretty satisfying to use.
super cool, it was a fun little game! The jumping is wierd though, it doesnt feel like gravity.. It did feel a little clunky overall, but was still enjoyable.
Very enjoyable. Map design was really good in general having a lot of interweaving paths and even though there was only one movement ability I still felt like I was opening up the world due to the number of locks and keys. Movement also felt pretty good, specifically I appreciate that the ledge grab is very generous which led to some interesting sequences. I do think that jumping could have used more hang time at its peak, as it stands it doesn't exactly feel "off" but it doesn't exactly feel right either. The boss near the end fairly fun and had a flow to it which I don't think is present in a lot of game jam bosses. There are some visibility issues with the bullets (they probably should either be slightly bigger or make a sound, they were really hard to track) and the slam attack was the easiest by far to punish which probably wasn't intentional. There was also an issue with the laser attack spawning on top of me which unless I missed a telegraph meant unavoidable damage. Still though I don't want you to get the impression I didn't like it. The music was also really cool and well utilized, it felt very cohesive but clearly going for different moods.