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(2 edits) (+1)

I really appreciate being taught an ancient game in a modern futuristic style like this, the sound effects were just enough to keep me keyed in, and I found myself at one point thinking how the music was a super simple loop that somehow never got annoying.  I liked how moves were presented as feasible or not, and how the strategizing is so latent in the game though I know that's more an aspect of the game Ur itself it makes this game more fun, anticipating moves from the opponent and either being relieved when they don't eliminate you or wincing when they are clearly outdoing you in other ways. Eliminating enemy pieces was really satisfying everytime. I barely won by a single extraction when me and the AI each had one piece left a single block from the extraction point! So the final move was decided after multiple failed dice rolls until I finally got the 1 intel needed to move into the goal. Very lucky.