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Wow. WOW! This is probably, in my opinion, the best of all the games submitted. Every mechanic worked as intended, and the graphics and sound work together to make a wonderfully impressive tone (even if it was a bit much for me, being the wimp I am XD). The gameplay worked pretty well too, although I do have a few minor complaints. For one, the sheer amount of gold scattered about was somewhat frustrating as you naturally have a desire to pick it all up, but doing so is tedious. More importantly, the lockpicking minigame does not seem well designed for keyboard. The limited precision and lack of tactile feedback make it feel more like luck than skill. For another thing, the stalker NPC could still use some work. The fact that its sound effects aren't actually tied to the model quickly results in them going from tense to frustrating, as they serve essentially no function other than letting you know that you're in an area that it could reach you. In addition, on at least one occasion while not tracking the player, the NPC ran itself straight into the wall and proceeded to get itself stuck. Finally, the fact that a section that required time slowing magic was located in an area that didn't seem to have a mana recharge orb was frustrating.