The game is fabulous, really. Enabling the game's full-screen button would really help some players, I think.
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The Upside Down's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish | #1 | 3.280 | 3.280 |
| Visuals & Audio | #2 | 3.320 | 3.320 |
| Theme | #3 | 3.080 | 3.080 |
| Gameplay | #3 | 3.040 | 3.040 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Oh, I'm impressed with this game. It uses very simple mechanics, but thanks to good effects and easy player victories, it leaves a very good impression. The current version already has enough content to keep me engaged. The cheap upgrades are also welcome.
The fireworks seemed the most useless to me. I got the hang of the Sonic Trap the best. Although, I mostly focused on upgrading character's attack, so I easily one punch enemies at any range.
You can really feel the care put into the presentation and mechanics. Impressive work, especially for a jam!
Hi! Thanks for taking the time to play my game. You have one of the most stylish entries, with great graphics, a simple mechanic, and a really polished result. Much respect!
The game is perfect and the graphics are the best, Nice.
Wow, this is a great game! Amazing you could do all this in 7 days! I kept playing for quite a while. It took me a while to figure out you were meant to return home to use your potions. I could see it told me I had them and I kept expecting them to be an icon underneath the slingshot, but when I couldn't find that I eventually read the instructions and found it there. Then I figured out how to actually play and I kept going from there. The turn-based but also real-time was quite interesting.
I can't tell you how much I appreciate your feedback! I started on the 12th and have been working solo for almost 15 hours a day since then. It definitely wouldn't have been possible without using external icon assets.
There are several things I didn't have time to polish, like the save system (it triggers when entering the house instead of leaving), allowing potions to be used during combat/map, or adding more in-game guidance. However, Iβll keep working on it if I see the game has potential. Thanks again for your support!








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