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Blubber's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #9 | 4.211 | 4.211 |
| Audio | #31 | 3.526 | 3.526 |
| Controls | #35 | 3.368 | 3.368 |
| Overall | #52 | 3.248 | 3.248 |
| Fun | #54 | 3.211 | 3.211 |
| Accessibility | #66 | 2.632 | 2.632 |
| Theme | #96 | 3.158 | 3.158 |
| Originality | #127 | 2.632 | 2.632 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5.1
Wildcards Used
Right Wildcard
The third wildcard (description pending)
Game Description
Slide, hop, and flop your way to the finish line in this seal themed momentum platformer!
How does your game tie into the theme?
Blubber is a momentum based platformer which features elements like slippery terrain and boost pads that effect momentum, the game is set in the artic (frozen wild card)
Source(s)
N/A
Discord Username(s)
benjtek01 (developer) (music producer is N/A)
Participation Level (GWJ Only)
2
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Comments
This was super fun and extremely cute! I also really liked the sound design. At first I didnt understand why I was reset but then I got the hang of it. Nicely done!
Really like the art and theme of this game. Controls felt really good, simple but addictive. Audio was really good too, great job, I loved it!
Cute platformer, love the character art/anim. The scanlines effect is neat choice. Hit detection on the bells felt a little harsh. Overall a great submission!
Thx a lot for the feedback! I’d like to checkout your game as well when I have the time :)
I want a blubber plushie
tbh me too
Why seal cannot swim? xD
bombs in water lol
I loved the art for the seal and the environment (not crazy about the lines running though everything though). I couldn't get past the ramp, don't know what I was missing. I felt like while there were speed boosts, there wasn't really MOMENTUM, where your speed kept going. It felt like it reverted to walking speed very quickly. The music was fine, but it didn't really do anything to tie me in to the game setting, just an up-tempo bop.
In captivity I'm sure it is difficult to train a seal to do anything, much less ring a bell. I could imagine that in the wild if bells were placed in their habitat a seal would slide towards them and interact, such a strange shiny foreign object in their environment. In that regards I found the game to be hyper-realistic.
I love seal.
The course is very well designed and varried and the bouncy fella controlls just right! The presentation adds to the silliness of the premise and it's very easy on the eyes. I share the gripes with popcar2 and I'd add that the time limit may feel a bit too strict, I've barely managed to complete the course with only one second on the clock, but that doesn't mean that I didn't have a good time doing it!
Really cute, I love the seal. Blubber is my friend.
1. I wish the game had more momentum to it, it seems Blubber instantly goes back to his max speed right after hitting a boost. It would be nice if you can carry that speed to jumps.
2. Bells have such a tiny hitbox, I often miss them even when it feels like I ran right into them.
But aside from those, really fun game! I wish there were more than one level.
Very nice looking game! It also feels really smooth to play. One thing I wasn't expecting was the boost pads... they face forwards but if you take them from the size it's instant death! Poor seal.
All jokes aside, very good entry, loved it!
Love the art, it was fun figuring out the movement of the seal too.
I love the aesthetics and the sounds. This is a really fun game.
I like it :O