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A jam submission

Not A Morph BallView game page

Submitted by creedencethedesigner — 5 hours, 28 minutes before the deadline
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Not A Morph Ball's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#683.6033.750
Controls#832.9623.083
Graphics#1012.8823.000
Originality#1112.8022.917
Accessibility#1232.0822.167
Overall#1252.5162.619
Fun#1302.1622.250
Audio#1521.1211.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
v4.5.stable.official [876b29033]

Wildcards Used

Left Wildcard

The first wildcard (description pending)

Right Wildcard

The third wildcard (description pending)

Game Description
You're a metal ball sliding down a volcano. Save the birds and get as far as you can before you melt! Your heat will only increase when your touching the ground, and your heat will go down when you hit the blue bubbly snow along the way. Let's be honest here... a recent release featured one of my favorite female bounty hunters, and when I saw "Momentum" my first thought was I wanted to build a player controller based on the 3D version of what started as a 2D solution to "we're not sure how to make her crawl, just make her a ball." For this short experience, I increased the move speed and the jump isn't quite as high, but I hope to use this player controller for something fun in the future!

How does your game tie into the theme?
Your a ball rolling down the mountain that can charge a boost and the heat is always rising, so a few potential methods of using "momentum"

Source(s)
N/A

Discord Username(s)
creedencethedesigner and notbob._.

Participation Level (GWJ Only)
Joined 5, submitted for 4

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Comments

Submitted

My game crashed after every retry but otherwise good concept. The only thing I don't understand is the vendetta against birds many of the Godot Jam'ers have. The mechanics are great just need to polish the game a bit more. 

Developer

Thanks for checking it out! My intention was the birds being the "little guy" from the wild card, and that you're saving them, but I can see that's not clearly communicated in the game haha. 

I still haven't figured out why the Retry doesn't work in browser, but works fine when testing. This is something I'll definitely need to diagnose 

Submitted

Movement felt really good on this, liked the charge mechanic too, good job guys!

Developer(+1)

Thanks for checking it out! Glad the movement was working well for you 

Submitted(+1)

As far as the player controller goes, this is a really good start! It feels satisfying to dash, especially while jumping. I get the feeling it would be fun if I could "smash the brakes" and stop quickly to suddenly dash in a new direction.

Developer

Almost Kirby Air Riders style, I like the idea. Thanks for checking it out!

Submitted(+1)

I've had a difficult time at first with the camera, but after getting used to it i've had a great time! It would have definitely been more satisfying to play with some music and sfx I think. The boost mechanic is also well made! 

Note to myself (I don't know if my computer is causing this or not) but DON'T LOOK BACK or your computer might explode.

To be completely honest though I had fun and this is was a good one. Great job! <3

Developer

Thanks for checking it out! Yes, we need to de-spawn behind the player so it's not rendering infinitely behind you haha

Submitted(+1)

Got to do morph ball, 10/10

Developer

Morph ball supremacy, thank you cadet!

Submitted(+1)

The flourish on the ball to indicate the different statuses was a nice touch, I also enjoyed the way obstacles would come into view.

Developer

Thanks for checking it out! NotBob27 definitely did some great work with the visuals with what little time he had available 💪

Submitted(+1)

I was having a hard time getting used to camera. But idea was intresting, good job!

Developer

Regarding your issue with the camera, do you have a preference for inverted camera controls? Thanks for checking it out!