I like your icon. Thats all fair statements. I'm glad you liked the art and music, though. Thanks for playing
Killer M. Creations
Creator of
Recent community posts
Yeah , if we were able to add more actions, I wanted them to be special skills each character had. Like one person has a strong sense of smell and can tell which character got the drunk role, or maybe a skill to tell who is really tired, meaning they were up late doing something. Etc etc but being a game jam we cut a lot, sadly to make sure the game was playable and had a complete loop
Like the others said, I had to zoom in about 200% on my browser to play. I felt a disconnect between the character art and the game sprites; I loved both, but they didn't mesh. Overall, I enjoyed the game and wish there was a credit scene, or maybe I didn't kill enough to get one. Either way, good job, dev.
I really enjoyed the small details of this game. Especially the game's background with all the moving aliens really gives the place life. The things I'd improve are the placement of certain mechanics. I would move the next wave to the right of the screen or above the conveyor belt. Move the speed-up buttons to the bottom of the screen; that way, clicking things has less overlap. Overall, really neat game and replayability! Good job devs
I like the concept; a few tweaks would be to add objects you can push, change the cursor, and making everything closer, as I couldn't click or see the numbers on the original screen had to go to full screen. Nice game loop and cool concept. I'm curious if there was any meaning behind the ships placement on the radar.
I like a lot of the small details, but as others said there are quite a few issues with stuff. Try shrinking the scope into smaller checkpoints that complete a larger game rather than trying to do the whole adventure. Either way, I think the game is very interesting, and I enjoyed the 2d sprites. Good job devs
yeah, we wanted to add more actions for the player and the MPC‘s to perform but we also wanted to keep the game loop stable and playable. For example, I wanted every character to have a special ability that they could perform, but that was too much to ram into a seven day game jam. Appreciate the feedback and you playing our game!
Yeah, scoping is a huge part of jams. I think the hardest thing with most artist is they try to do to much and try to refine things too much. Just go with first draft pictures and then prototype the game with sketches then come back and finsih with color products. You were getting there just needed a few more teammates I think or days. Otherwise very interesting concept and good luck in the future!














