I like a lot of the small details, but as others said there are quite a few issues with stuff. Try shrinking the scope into smaller checkpoints that complete a larger game rather than trying to do the whole adventure. Either way, I think the game is very interesting, and I enjoyed the 2d sprites. Good job devs
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How does the game fit the theme?
The personalities you meet throughout the hotel are unreliable, and their directions or stories cannot always be trusted. Even the hotel itself is suspicious, the receptionist doesn't tell you the same name every time you speak to they.
But the idea goes further than simply having characters lie to the player. Nothing in the game is inherently trustworthy. Most importantly, you can’t completely trust the protagonist either. The character has multiple personalities. The environment can deceive you, the information you receive can be contradictory, and even your own perception becomes unreliable in the dark.
What code and assets did you not make from scratch during the jam (if any)?
We used Dialogic2 addon on godot for text boxes.
How many people worked on the game?3




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