Hello, thanks for the interest. I am already conversing with a few composers who've shown interest so i can't promise anything. Would you be open to working on another aspect of the game? I see you've got quite a diverse skillset.
WindWardPen
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Edit: Seems i forgot to mention payment details and engine. Unfortunately i do not have the means to pay wages, consider it a hobby project. What i can offer to make up for that is an equal creative voice in the project and a fair share of any profit that may be generated. The engine is godot, language C#.
Our group of 3 devs made this in a week for the Brackeys game jam, and the result — rushed systems, thin content, unfinished feel. But the concept is worth refining.
Rough scope:
A few hours of content, expansive dialogue, polished systems, and a mystery that keeps the player engaged through puzzles gradually increasing in difficulty and absurdity.
It's centered around the inexplicable revival of a dead language inside a hotel abandoned by everyone but the staff, who don't seem to acknowledge the lack of guests. As the player moves floor to floor, they meet strange characters and face existensial threats.
The jam version is playable here on itch.io right in the browser — it'll tell you more about the vibe than i can describe in words. https://pyreau.itch.io/tip-expected
What we're looking for:
If you try the game and have thoughts, or want to contribute, feel free to contact me. Areas we feel are lacking:
UI design - could use specialist work to blend in with the rest of the game.
VFX - we have strange concepts we'd like to portray immersively, e.g. the prototype's spotlight room, where we show the player's position without revealing his physical form, preserving the observer effect idea.
Music - we did well here, but our composer couldn't stay on post-jam; we'll need more tracks as we expand.
If interested we can continue discussion on discord, happy to hear from you!
Heh, i am very glad i dropped in the couch encounter. Glad someone found it.
I'm aware of the many bugs and issues, i was the only coder and honestly it's the first time i've coded a complete game like this.
This jam version will stay the same but some of us are interested in reworking things and at least releasing a polished non rushed version of what we have if not add more content, which i could imagine doing because i really enjoyed doing dialogue and puzzle ideas.
Hello, we are a team of 2 working on godot looking for one or two artists. Hard to decide at this stage what we're gonna do but we are coders both and based on our specialities it could be some sort of platformer with procedural generation and roguelike elements. If you do 2d art please reach out, would be happy to chat and perhaps work together for this jam.
If you're ok with working with a composer that is educated but only has real experience in non digital composition and is currenty transitioning to digital music production then i'm your man (Probably maybe). I do however also enjoy the game design, coding, and writing aspects too so i would like to participate in those if that's ok.
Reasons why you should consider me despite my art-related handicap:
1. I love water
2. I am enthusiastic about game design and find coding fun and rewarding despite having little experience.
3. I'm autistic and thus naturally super creative and stuff i will lore it up real good.
4. I am technically am educated in music and composition and music has been my life for most of the past years with an epic choral composition in my portfolio that was performed live by a student choir. This is the last point in my list because i am insecure about it and don't know how to translate those skills to digital music production that goodly.
Thanks for your consideration i will now go to the bathroom.

