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WindWardPen

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A member registered Apr 17, 2025 · View creator page →

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Hello, thanks for the interest. I am already conversing with a few composers who've shown interest so i can't promise anything. Would you be open to working on another aspect of the game? I see you've got quite a diverse skillset.

Hello, thanks for the interest! Quite a few composers have shown interest in working on this project and i'm in conversation with a few right now so i'm hesitant to recruit more at this point.

Very professional work. I edited the post with some clarification about what kind of project is and payment. Added you on discord in case you're still interested.

Added you on discord.

Nice music! As i just now clarified by editing the post, this project is rev-share. Sorry about being unclear. If you're still interested in collaborating you can send me your discord and we'll chat.

Alright, i'll take a look and be in touch!

Thanks for the advice! It's in godot, and it is rev-share because i don't have the means to do it any other way.

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Edit: Seems i forgot to mention payment details and engine. Unfortunately i do not have the means to pay wages, consider it a hobby project. What i can offer to make up for that is an equal creative voice in the project and a fair share of any profit that may be generated. The engine is godot, language C#.

Our group of 3 devs made this in a week for the Brackeys game jam, and the result — rushed systems, thin content, unfinished feel. But the concept is worth refining.

Rough scope: 
A few hours of content, expansive dialogue, polished systems, and a mystery that keeps the player engaged through puzzles gradually increasing in difficulty and absurdity.
It's centered around the inexplicable revival of a dead language inside a hotel abandoned by everyone but the staff, who don't seem to acknowledge the lack of guests. As the player moves floor to floor, they meet strange characters and face existensial threats.

The jam version is playable here on itch.io right in the browser — it'll tell you more about the vibe than i can describe in words. https://pyreau.itch.io/tip-expected 

What we're looking for:
If you try the game and have thoughts, or want to contribute, feel free to contact me. Areas we feel are lacking: 

UI design - could use specialist work to blend in with the rest of the game. 

VFX - we have strange concepts we'd like to portray immersively, e.g. the prototype's spotlight room, where we show the player's position without revealing his physical form, preserving the observer effect idea. 

Music - we did well here, but our composer couldn't stay on post-jam; we'll need more tracks as we expand. 

If interested we can continue discussion on discord, happy to hear from you!

Thanks once again. The recent feedback has inspired me to get back into it.

Thanks, really appreciate it!

Heh, i am very glad i dropped in the couch encounter. Glad someone found it.

I'm aware of the many bugs and issues, i was the only coder and honestly it's the first time i've coded a complete game like this.

This jam version will stay the same but some of us are interested in reworking things and at least releasing a polished non rushed version of what we have if not add more content, which i could imagine doing because i really enjoyed doing dialogue and puzzle ideas.

Thanks, i really appreciate it. Some of us have been lightly working on bugs and rushed mechanics and potentially we will start working on it properly and release something better.

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Yeah i apologize, one of those test rooms that i thought i removed but appearantly did not. I handled almost everything that isn't art and audio so you can blame me.

You guys should do a long-term project would be great.

Wow. Major disco elysium vibes, i cannot believe you did this in one week. Perfect.

Nice! Love this artstyle.

Thank you very much

Thank you!

Hello, we are a team of 2 working on godot looking for one or two artists. Hard to decide at this stage what we're gonna do but we are coders both and based on our specialities it could be some sort of platformer with procedural generation and roguelike elements. If you do 2d art please reach out, would be happy to chat and perhaps work together for this jam.

Thank you!

Thank you very much for your comment and your time. I created the drone system / swarm mechanics and by the time we put everything together it was about 12pm and i didnt have the energy to adjust the system to the sprite size. Glad you liked the telekinesis too.

If you're ok with working with a composer that is educated but only has real experience in non digital composition and is currenty transitioning to digital music production then i'm your man (Probably maybe). I do however also enjoy the game design, coding, and writing aspects too so i would like to participate in those if that's ok.

Reasons why you should consider me despite my art-related handicap:

1. I love water

2. I am enthusiastic about game design and find coding fun and rewarding despite having little experience.

3. I'm autistic and thus naturally super creative and stuff i will lore it up real good.

4. I am technically am educated in music and composition and music has been my life for most of the past years with an epic choral composition in my portfolio that was performed live by a student choir. This is the last point in my list because i am insecure about it and don't know how to translate those skills to digital music production that goodly.


Thanks for your consideration i will now go to the bathroom.