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How does your game meet GBJam's theme
There is Old Gold hidden within Gold Island's Dungeon.
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Felt that OG Zelda vibe and loved it ! I had some issues with some rooms (that god damn lever room lol, it was frustrating), but the game felt very smooth, the attack was very satisfying and this may play a lot, it only misses more enemies to beat them !!
Loved the graphics that were so so good, forged in the gb era, itwas a pleasure to wander around
The music and SFX were cool too, maybe not all to the same level and was too loud and sometimes too low, the panning and overall mix of the music made the layers a bit foggy which is sad because it was very great otherwise, and more SFX overall would have been great !
The fact that the dungeon was randomized after each death was a great addition
Made it to the end and would have loved more :) keep up the good work !!
Appreciate the great feedback. I put a lot of work into making the dungeon change, so I'm glad it was well received
Found a old coin! took me 2-3 tries to beat the boss.
Nice! Thanks for playing
I do strongly like the graphics and music, it feels like a game boy game.
However, it fell like the puzzles was trial and error, and it felt like every
puzzle took me over 10 tries to test my way through. The chest had a
25% chance to be opened or forever locked.
I did not play it through the end sadly as I did not have the patients to
do the puzzles multiple times after getting slayed by monsters.
I like your icon. Thats all fair statements. I'm glad you liked the art and music, though. Thanks for playing
A fun zelda dongeon ! i really like the fact that it change at each death. and i love we use a long paddle as weapon haha
Yeah, I really wanted to challenge myself with a dynamic dungeon instead of a static one. I probably would've gotten a few more floors done, but overall I'm glad I challenged myself.
I enjoyed this game a lot! It is quirky, and very retro!
I appreciate the kind words. Thank you
The attack animation is really satisfying.
I made it to the boss! But I only had one life left. I was terrible at trying to press the switches on the cliffs xD
I also hated that room but kept it in lol
I didn't play a lot of Game Boy games, but that definitely felt like one. The music was a bit jarring at first, but maybe I just had my sound up a bit too loud. I did end up enjoying the song after I had adjusted. I liked the puzzle element, that was pretty neat. At first I was mad confused, but then I got curious and sure enough there were signs and I eventually figured it out. Ended up beating it I guess the second time around, I take it I died when that big slime got mad and wasn't interested in taking damage suddenly (I just was outside I think? Maybe some short "Game over" would help?). Eventually I figured it out and it was pretty fun! Nice work, keep it up!
Funny thing is, I always feel the same about most games' volume, which is why I always include options in all my games. I glad you figured it out. Thanks for playing!