Hi!
I'm a 3D animator who recently started tinkering around i GB Studio making a game.
Not super good at pixelart but Im learning and enjoying it, wish to make some more for this jam!
We also have a composer for this jam but still searching for a programmer.
Here is my current pixelart skillset:
https://checkpointtanuki.itch.io/jetpacat-gb-studio
Looking for someone who has knowledge or interest in working with GB Studio.
Goal would be to end this jam with a game that can be played on a real gameboy!
Preferably we keep the team and scope really small, 3-4 people spending 20-30h (2-3hours per day).
Hours are just an estimate of what I can give to this jam and yours can be less or more ofc.
We are living in Sweden and Portugal so time-zones might differ a lot, should not be a problem though.
Please reach out if you fit the bill and are interested in working with GB Studio!
Checkpoint Tanuki
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A member registered Jul 06, 2025 · View creator page →
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Save the rundown post office by delivering papers, post and parcels!
Recent community posts
GBJAM 14 community · Created a new topic Animator/Artist and Composer seeking GB Studio Programmer for GBJAM 14
Jetpacat (GB Studio) comments · Replied to BrewOtaku - The Homebrew Gaming Magazine in Jetpacat (GB Studio) comments
Thanks for playing :D
Haha the lore is the strongest part of the game!
Yeah I noticed that the game turned out to be pretty easy by just hanging around on the ground level.
Planned to solve this by having more aggressive ground enemies but ran out of time.
Also, saving some fuel to try and grab the tuna cans in the air, they give more points than killing enemies.
If I get some extra time to rework it I will sort out the collider issue as well as make it harder to just play on the ground :)
Jetpacat (GB Studio) comments · Replied to BrewOtaku - The Homebrew Gaming Magazine in Jetpacat (GB Studio) comments


