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Sky Ain't The Limit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #41 | 3.706 | 3.706 |
| Fun | #41 | 3.412 | 3.412 |
| Overall | #50 | 3.277 | 3.277 |
| Theme | #52 | 3.882 | 3.882 |
| Originality | #55 | 3.412 | 3.412 |
| Audio | #64 | 3.118 | 3.118 |
| Controls | #68 | 3.059 | 3.059 |
| Accessibility | #99 | 2.353 | 2.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5.1
Wildcards Used
Left Wildcard
The first wildcard (description pending)
Right Wildcard
The third wildcard (description pending)
Game Description
Little parkour platformer in the sky, with pets to help you on the way!
How does your game tie into the theme?
A lot of momentum based mechanics
Source(s)
N/A
Discord Username(s)
Noxeal
Participation Level (GWJ Only)
2
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Comments
I was not great at this game (I'm terrible at video game and irl parkour), but I really liked where it was going. I could see the flag in the distance from the bubble platforms (i'm guessing that's were the 3rd pet was), but was not coordinated enough to get there. I thought that grappling through the trees was fun, and the floating felt nice once I understood how it worked. Nice job!
Thank you so much for playing Lirana!
I am so sorry for the sketchy gliding mechanic, I wish I've had more time to polish it and make it more consistent 😔. The third pet was indeed at the wizard tower, it's the one who gives you the dash ability.
I'm glad you had fun nonetheless ! <3
I had a lot of fun! Played this one to the end
Thanks a lot for playing! <3
This was such a delight! Loved the writing, loved the movement mechanics. My only complaint is that I accidentally finished the game too quickly and the controls where then backwards, I wanted to just swing around but couldn’t. Since it’s so short, it was fun to just go back and swing around.
Not that I have a mac, but I’m curious why not provide one? I normally note that only windows has been tested but in my experience, godot is great at exporting everything.
Thank you so much for the kind words and for playing pdil! Yeah at the end I simply rotated the camera that's why the controls are inverted, the player was supposed to not be able to move afterwards but I messed up 😅
About the mac export, I've got a LOT of issues with my game in the first day of the jam. It was supposed to be a web build but I got so much issues with opengl that I ended up making just a windows and a linux version. Somehow godot didn't let me make a mac one. I really didn't have time to figure it out, because I was already very late to fix my gamebreaking bugs (I even got extra time after the original 24h provided). In the end I was so exhausted that I just wanted something that worked atleast for windows and linux so I focused on these two. Next time I'll try to keep some time for the web build testing 😔
I really liked the grappling mechanic, especially on the second island with the house where you find Meg! I liked the neat platforming challenges and how they worked together to reach the end!
Thanks a lot for playing a_kimb0! I'm glad you liked it <3
Neat game, the grapple and dash challenges were fun and it would have been nice to seen more challenges combining everything you've learnt but I enjoyed what there was.
I always enjoy when someone tries to put in a narrative so I like your addition of all cloud characters.
Thanks for playing Kanosis! Glad you enjoyed the game and the cloud buddies :)
I wish I've had more time to make more challenges as you said, but with work I could only work for 2 days on my game so it is what it is 😅
Very neat! Quite an ambitious project to take on in a week when it comes to physics! The final dash ability felt particulary satisfying to use tbf, Would have liked to have seen more puzzles implementing it!
Nice job!
Thanks a lot for playing and for the kind words spoon! As I only had time during the last week-end to develop the game, I cheated a bit for the physics 😅.
The grapple is taken from an addon (DestroHook, made by Lord Destro), and the dash is a revamp from the one I made for GWJ82 aswell! I'm happy of how it turned out :D
Grappling hook was really fun! liked the concept and graphics were looked great. Had a little bit of a hard time with the bubble buddy but no compliants other than that, really fun game!
Thanks for playing Vivid! Yeah the gliding pet is definitely a bit hard to use, it needs a little rework haha. It was my first time making a game more about graphics and not mechanics, so I'm glad you liked them <3
Fun to play around with the physics! I enjoyed having a couple of mobility options.
Thanks a lot for playing Partheas! Glad you liked it :D
Some controls polish is needed, but it's very charming. The grappling hook physics felt very satisfying. I want to meet more cloud buddies.
Thanks a lot for playing! Yeah the controls definitely need a bit of work (especially for the gliding pet), but that's the best I could do in two days 😔. I had a lot of fun watching you play it live. Glad you enjoyed it <3
the visuals help the atmosphere a lot, i like the style. but grappling is a bit clanky, couldn't really swing or gain significant speed. waiting for the downloadable version since the game crashed in the first house
Thanks for the feedback! I'll post it on discord when the downloadable version is up. I kind of wish I could stop people from playing the game in its current state, but it is what it is 😔
I used to know a cloud with sunglasses, but then they evaporated, never saw them again. Also nice realtime shadows, cool to see a working 3D godot web build!
Thanks a lot for playing and for the kind words!
Glad you've had the web build working... seems like some people are crashing when entering the house (which is very weird, there is no event at all when the player enters the house 😔)
My game crashed entering the house, but I really liked the sound effects and graphics! Cute and funny little friend too :)
EDIT: Congrats on fixing the bug! I recruited a friend to help me clear cuz I'm terrible at 3d game movement, but I liked the variety of the powerups and the personalities of the different clouds :)
Thanks a lot for playing and for the kind words Annikat.
You're not the only one that crashed entering the house, i'm very sorry about that... it never happened to me and I can't seem to reproduce it. Was there a specific area where this occured? Because to be honest, entering the house isn't supposed to trigger anything, which is why this crash makes no sense to me... I think it's maybe shaders or texture related but I don't really know :(
I also ran it on my laptop which is pretty old so it could be related. I tried it twice and crashed both times, basically as soon as I viewed the interior of the house. Good luck figuring it out! <3
I finally figured it out... took me the whole day basically. It was an issue with the shaders when running in compatibility mode. Note to myself, i'll make my own shaders now (or atleast try to). If you wanna give it another go, feel free! :D
Thanks a lot for giving it another go after the fix and for recruiting your friend! I originally had some checkpoints for the bubble / bridges part but because it was mid air it was a bit glitchy and I had to fix it in a rush so I just removed it. Even I feel like this makes the part a bit unfair 😅
Glad you enjoyed it anyways! <3
Fun game and concept. Ran into a couple web crashes trying to enter the house, but otherwise worked well.
Hi, thanks a lot for playing! I honestly have no idea about what can cause that web crash (I've never encountered it myself) and I see you're not the only one that ran into it, i'm so sorry. Was there a specific area where this occured (like is it just in front of the house, when you step inside, ...)? Because the house is at the beginning of the game so it's kind of... gamebreaking :(
I like your humour. Nice game too! haha
Thanks a lot for playing ab_plus! I'm glad you liked the humour 😎
I like this game. FOV change when grappling gives you cool effect of momentum
Thanks a lot for playing! I'm trying to fix some gamebreaking bugs right now... did you encounter any of them?