The game crashed all three of my playthroughs. I think you have a good concept but needs a lot of polish. Good work on getting something submitted for the game jam!
Play game
Flail Knight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #64 | 2.642 | 2.750 |
| Originality | #71 | 3.203 | 3.333 |
| Fun | #81 | 2.882 | 3.000 |
| Theme | #100 | 3.042 | 3.167 |
| Graphics | #101 | 2.882 | 3.000 |
| Overall | #105 | 2.791 | 2.905 |
| Audio | #111 | 2.562 | 2.667 |
| Controls | #127 | 2.322 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5.1
Wildcards Used
The third wildcard (description pending)
Game Description
Hi! I've wanted to create a roguelike for some time, and this was the perfect opportunity. I plan to finish this game fully and publish it on Steam in the future, so this is just a prototype for now—anyway, I'd love feedback on the basic functionalities (mostly player movement) so I can make it better down the line. I didn't have much time, so there are no other rooms, enemies, etc., but I just wanted to share the core mechanic. I know some parts of this demo are clunky, but anyhow, please speak your mind!
How does your game tie into the theme?
You are a Knight that fights with a flail - it's damage increases with momentum and you have to keep yours to swing it around battleground
Source(s)
N/A
Discord Username(s)
Bymbacz (1tam3)
Participation Level (GWJ Only)
1


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