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A jam submission

Dungeon DasherView game page

University of Tulsa CSG 3023
Submitted by Zdevz, Jacob Harding, KevinGarcia-Estala — 13 minutes, 10 seconds before the deadline
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Dungeon Dasher's itch.io page

Results

CriteriaRankScore*Raw Score
The game’s difficulty felt appropriate for its intended players.#14.5224.522
The game balanced challenge and reward effectively.#14.2174.217
The core gameplay loop ran smoothly and consistently.#14.6964.696
I would choose to play this game again.#14.3044.304
Outcomes were uncertain enough to support strategy and choice.#24.2174.217
Interface feedback helped players understand game outcomes.#24.1304.130
Player interactions worked as intended in play.#24.3914.391
The game showed clear, thoughtful design and iteration.#34.3484.348
Music and sound effects supported the mood and gameplay.#34.0004.000
Gameplay pacing kept the experience engaging throughout.#34.0004.000
The game had no bugs, glitches, broken systems, or unclear results.#33.9133.913
The art style and visuals fit the game’s intended tone or theme.#34.8264.826

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Excellent submission! The gameplay was fun, the fact that you're cats is cute, the art style and music supported and added to the gameplay, feedback was appropriate to the systems and helps the player understand what is happening. Reminds me of an action shooter you'd see in an arcade. That said, I encoundered one weird bug where the static level scenery almost 'blew away' is the best way I can describe it and did loops around the screen. Bug aside, this is something I'd play again. Great job!
  • I loved the animations, art, and sound effects. The theming was on point and I could tell most of the enemies apart. The weapon upgrade system was a real treat. I started with the multishot. I never felt like I made a bad decision, and the one time I did make a poor shop choice I was able to bounce back. My issues with the game are mostly nitpicks: The animations seemed to break when moving up or down. For art, I was unable to tell the bouncy skulls apart from the normal skulls until my second playthrough. For glitches (and this is a big one), I walked up to the 2nd level 2 shop cat and saw every decorative prop (boxes, torches, signs, etc.) fly out of the map. I later found the props stuck in a wall. Luckily, the enemy spawners and green apple were unaffected.

Game Description
Explore multiple dungeon levels in the search of your most prized possesion: Your Lucky Apple. Battle skeletons to get coins to upgrade your stats and grow srtonger.

Gameplay Dynamics
The player battles enemies while progressing through the dungeon, gaining coins which allow them to purchase random upgrades availible in the shop.

Game Atmosphere
Pixel art; Dungeon Crawler; Roguelike

Technical Details
- Dynamic scaling systems with weapon upgrades
- Different weaopn classes to choose from
- Multiple enemy types
- Random enemy spawns

Names of team members
Kevin Garcia-Estala
Jacob Harding
Zach Hickman
Conner Jenkins

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Comments

Viewing comments 23 to 21 of 23 · Next page · Last page
Submitted

This is the last game I am reviewing and its safe to say I saved the best for last. This game was incredibly fun, I liked grinding the enemies for coins and upgrading my cat to become even stronger. The upgrade mechanic makes the games progression feel meaningful and I wish there was more level to play because I had fun in the first two. I did however encounter 1 glitch that was pretty game breaking. The movement speed upgrade has no cap and its extremely cheap to get so I upgraded my character move speed a bunch which made me zoom so fast that I could phase through walls and the entire map. I don't think this speed was intended because at some point all the objects on the screen couldn't keep up with my character and started zooming off the map. It was kind of funny seeing all the objects fly out of the map. The devs should really cap the amount of times you can get a certain upgrade. Also, I chose the sniper class and upgraded damage a bunch, but the grey skeletons still took the same amount of hits to kill as an un upgraded sniper which is odd. The animations and graphics are really nice, but there is no animation for going up or down. Overall, my favorite game out of the 7.

Submitted (1 edit)

This is a very good action-adventure game. 

Pros:

- Nice artstyle

- Unique weapons allows for replayability and player customization

- Shop system is ambitious

- Implemented sound effects enhanced experience

Cons:

- No music leads to bland sections

- There is a intrusive lack of feedback for many of the systems, including: bullet registration, player damage, collected keys, and purchasing shop items. This led to me thinking the grey skulls were unkillable for a while. 

- Allowing nearly infinite upgrades can break the game in unintended ways, such as with the speed upgrade. 

Submitted(+1)

The game could use some music to enhance the atmosphere, But even without that it was a fun experience to play. Though I would potentially recommend adding a cap to the amount of speed upgrades you can buy as if you buy enough you can walk through the walls and send the environment objects spinning. 

Viewing comments 23 to 21 of 23 · Next page · Last page