This is the last game I am reviewing and its safe to say I saved the best for last. This game was incredibly fun, I liked grinding the enemies for coins and upgrading my cat to become even stronger. The upgrade mechanic makes the games progression feel meaningful and I wish there was more level to play because I had fun in the first two. I did however encounter 1 glitch that was pretty game breaking. The movement speed upgrade has no cap and its extremely cheap to get so I upgraded my character move speed a bunch which made me zoom so fast that I could phase through walls and the entire map. I don't think this speed was intended because at some point all the objects on the screen couldn't keep up with my character and started zooming off the map. It was kind of funny seeing all the objects fly out of the map. The devs should really cap the amount of times you can get a certain upgrade. Also, I chose the sniper class and upgraded damage a bunch, but the grey skeletons still took the same amount of hits to kill as an un upgraded sniper which is odd. The animations and graphics are really nice, but there is no animation for going up or down. Overall, my favorite game out of the 7.
Sami
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This is an extremely well designed 2d game. I really enjoyed the graphics style of the game but wish there was some cool music to boost the atmosphere. All the animations are very smooth like the idle and attacking animations. I like how there is more than one enemy and how they have different attack patterns. The flying roach sometimes tries to hit you through obstacles and if you are close enough to lets say a wall while the roach is attacking, you can get hit which is a small downside. Overall, a very well done game.
although the game is lacking in graphics, the actual gameplay is not bad. I found the tracking system of the skeletons to be very impressive. They never lose the player which is an impressive implementation. The gameplay is easy to understand but still levels that seem basic at first prove to be more difficult with the addition of the skeletons. The jumping has a weird delay which increases the skill required to beat the parkour levels. I really liked the music, its just the graphics didn't back up the gameplay.
This game was so weirdly addicting. The controls are both intuitive and frustrating difficult enough to feel very satisfying when completing a level. The snail cannot steer mid air or without going forward and reversing is very slow and difficult compared to moving forward. The beginning level is pretty easy as it is for people getting used to the controls but the difficulty really ramps up on level 3 because you have to be so precise with your movement or else you die to the snow in the level. I would so play this over and over again because of the control mastery one can achieve in this game, it truly is a well-made rage game.
This game was very well made. I loved the graphics and atmosphere of the game and how the visuals and audio worked together to make a very nice atmosphere to play in. The time slow mechanic was a very clever edition. The one thing I didn't like that much in the game was the lock picking. I found the lock picking to be somewhat difficult with not many indicators to help you succeed opening the door.
This was a very well developed game concept wise. I really like the story and the atmosphere created. The music matches and enhances the player's experience when going through the school environment. The dialogue system was incredibly made and is similar to that I would see in a fully published game made by a studio. The only issue with the game, and it is a pretty annoying one, is that the ui and cross hair move independently and misalign with the center of the screen which makes aiming at enemies especially difficult.
This game had a unique concept with the top down gameplay point of view, but the mechanics were very clunky and made the game somewhat unplayable. It seems like the only part of the game that works is the key and gate system where if you collect a key, you can go and unlocked a closed gate to access the other side. The chests in the game seem to all contain a spear, but you cannot even equip the spear. There are two icons in the game for tools labeled 1 and 2, but pressing 1 or 2 in the keyboard does not select those tools. The enemies aren't very good at tracking the player and since the player cannot equip the spear, they cannot kill the enemies. Also when attacking, the player is locked in place which makes hitting enemies difficult. Overall nice concept but execution was a bit flawed.



