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A jam submission

Flail KnightView game page

Submitted by YakBite Studio — 6 hours, 8 minutes before the deadline
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Flail Knight's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#642.6422.750
Originality#713.2033.333
Fun#812.8823.000
Theme#1003.0423.167
Graphics#1012.8823.000
Overall#1052.7912.905
Audio#1112.5622.667
Controls#1272.3222.417

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.5.1

Wildcards Used

Right Wildcard

The third wildcard (description pending)

Game Description
Hi! I've wanted to create a roguelike for some time, and this was the perfect opportunity. I plan to finish this game fully and publish it on Steam in the future, so this is just a prototype for now—anyway, I'd love feedback on the basic functionalities (mostly player movement) so I can make it better down the line. I didn't have much time, so there are no other rooms, enemies, etc., but I just wanted to share the core mechanic. I know some parts of this demo are clunky, but anyhow, please speak your mind!

How does your game tie into the theme?
You are a Knight that fights with a flail - it's damage increases with momentum and you have to keep yours to swing it around battleground

Source(s)
N/A

Discord Username(s)
Bymbacz (1tam3)

Participation Level (GWJ Only)
1

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Comments

Submitted

The game crashed all three of my playthroughs. I think you have a good concept but needs a lot of polish. Good work on getting something submitted for the game jam!

Submitted

All bugs aside, the concept is really fun !

Submitted

Wow it's quite buggy and I found it a bit hard to control. Fun though!

Submitted

Am I doing this right?

I think I flew too close to the sun, because the ball was too big to move and I soon died. Fun though :) I liked the sound effects and how heavy it felt slamming into enemies. I think I would have liked something that told me when it was ready to be swung again. Cool concept!

Submitted (1 edit) (+1)

Cute pixel art, fun idea!
It is really hard to throw ball onto enemies on purpose, you either infinetly rotate it, or not touching lmb and slide the ball on the floor xd. Sad that music ended after 1 minute or so :(

Submitted(+1)

I really like the concept but the chain lengthening/shortening worked really weird, especially after making it bigger it basically stopped working. The power-ups also didn’t always play well, if you got mini flails but a bigger one, they’d be on the inside. Making it really big would make it not spin or kickable, despite upgrading kick a lot too. But even though a bunch of things didn’t really work right afaik, it was still pretty fun to drag it behind me, kiting the enemies into it.

Submitted(+1)

It's reasonably fun once you get going, but not knowing how the controls work initially was a bit unfortunate. I liked how the enemies moved and it's a great start!

Developer (1 edit)

Hey, i know i didn't have time earlier to properly set up the page, but i added them right now! Thanks for feedback!

Submitted(+1)

I made the flail too big and it escaped the room. 10/10 experience on that. Wish the music looped. Laughed. Cried. Flailed.

Developer

Thanks for the feedback! I know music isn't great and i didn't add SFX to everything, but i added it while running out of time😅. Anyway I'm glad you liked the gameplay

Submitted(+1)

this is a nice prototype for a roguelike . the only issue i had was with the 3 card menu appearing and clicking on a random card accidentally. other than that nice job. 

Developer

Thank you for your feedback! It is really nice to know what went right and what went wrong😁