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A jam submission

Santas DeliveriesView game page

A tower defence game - or not really, defend santa and his gifts to save christmas!
Submitted by This_Elli_Dev
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Santas Deliveries's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#52.8702.870
Gameplay#62.6092.609
Visuals & Audio#72.5652.565
Polish#92.3482.348

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The gameplay is really good. I would suggest adding fill bar to the santa boost to make it more immersive. It's pretty good overall. 

Submitted

Such an unique concept for tower defence game. Enjoyed the gameplay and mechanism.

Submitted(+1)

A nice tower defence mix with idle game. Get me a while to understand the gameplay though.

Submitted (1 edit)

a great concept!, really loved it

Submitted

The game has great art and is really fun to play. I hope to see the other stages in the future. My only thought is that there isn’t much reason to use the stronger fairies, since they cost a lot of karma and the gameplay eventually reaches a point where you generate so many fairies that the normal ones already handle everything.

Submitted

The game is really funny and interesting, i like it.

Submitted(+1)

A bit too easy due to the amount of testosterone in the fairies’ arms. But otherwise, the concept is really interesting! Maybe it would be better if the enemies were stronger. In any case, it’s the foundation of a promising prototype!

Submitted

Played it through to the end (of Village 1)! Was fun. Somehow I had such an excess of karma that I could have Strong Faries on 100% of the time, and I kept pressing Santa Boost as quickly as I could. It took me a while to understand how it worked, with the pushing the line of demons back, but was cool once I got it. I wish there were more buttons or options because once I had 1400+ karma I had the time to do more and was mostly waiting to press Santa Boost, but I'm sure in a bigger version of the game there could be something. I really like your hand-drawn artwork. 

Also, not sure if you know but the graphics seem to glitch (at least on the web version). It seems after the first 30 seconds or so, I only see shadows of sprites and not the actual sprite images.

Developer (1 edit)

Yes there is problem with the little goblin enemies, they should give 2 karma upon death instead they give you 5 karma (scene wasn’t saved then I build the game>:) It is not as huge of an issue since you can consider the karma you have left at the end as your score. There are no graphical glitches I can notice, at least not in my browser:>

Developer (2 edits)

The same graphics glitch happened to a friend on her mobile device (did not happen on mine). Mobile is not supported (it works kinda but very glitchy). I think it must be a engine glitch with .svg images on web for some devices.