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A jam submission

FULL HEAT: TOKYOView game page

A fast-paced Yakuza brawler where each hit builds momentum.
Submitted by Swifty — 15 hours, 33 minutes before the deadline
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Play Heat Brawler

FULL HEAT: TOKYO's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#1012.8823.000
Audio#1212.3222.417
Originality#1302.5622.667
Fun#1342.0822.167
Accessibility#1411.7611.833
Theme#1422.1622.250
Overall#1432.2072.298
Controls#1501.6811.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.2.stable

Game Description
quick 2d pixel art brawler game made in two days.

How does your game tie into the theme?
As you brawl, your momentum increases, causing for faster movement and stronger punches.

Source(s)
N/A

Discord Username(s)
swiftyplayz

Participation Level (GWJ Only)
1

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Comments

Submitted

The six-way animation of the characters is great. I think it's well done.

Submitted

Arrow keys would be nice because WASD + Z/X isn't a great control scheme. Game definitely seems pretty buggy and sometimes the punches don't register but good job considering the time span!

Submitted

Bro Heavy click is op and u dont even have to use light hit. The game is also kinda repetitive and easy. Love the walking animation of the enemies looks so goofy :)

Submitted

Nice job for only 2 days! Loved the punching animation :) I agree with the other comments about the controls, but still very impressive for such a short amount of time!

Submitted

Like Wyatt said I think the controls could be click based maybe so light with left click and heavy with right click in addition to the current button could work too. When it comes to buttons just try to diversify them as much as possible so lefties and righties can play. Now to the things I liked. I really loved the pixel art and old school game vibes. I think what you put together in two days is great. Keep up the great work wish you the best with your next game.

Submitted

The controls needed some adjustment, hitting Z/X is difficult when the same hand is also controlling movement on WASD. Controller support or a menu to rebind would have done a lot here. I admire the originality of trying a old school beatemup in a Momentum Jam!

Submitted

When I'm in Tokyo feeling that Summer heat I hope my experience isn't like this, goons trying to beat me up left and right, me punching with both hands and dodging just to stay alive. Fun for a game, not fun for a travel experience.