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The Upside Down's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish | #1 | 3.280 | 3.280 |
| Visuals & Audio | #2 | 3.320 | 3.320 |
| Theme | #3 | 3.080 | 3.080 |
| Gameplay | #3 | 3.040 | 3.040 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The game is fabulous, really. Enabling the game's full-screen button would really help some players, I think.
Oh, I'm impressed with this game. It uses very simple mechanics, but thanks to good effects and easy player victories, it leaves a very good impression. The current version already has enough content to keep me engaged. The cheap upgrades are also welcome.
The fireworks seemed the most useless to me. I got the hang of the Sonic Trap the best. Although, I mostly focused on upgrading character's attack, so I easily one punch enemies at any range.
You can really feel the care put into the presentation and mechanics. Impressive work, especially for a jam!
I really appreciate that you noticed the care I put into the details. Iβm a big fan of your game's authentic style and spirit too, so your words mean a lot. Thanks for playing!
Hi! Thanks for taking the time to play my game. You have one of the most stylish entries, with great graphics, a simple mechanic, and a really polished result. Much respect!
I truly appreciate it! Coming from you, that means a lot, as I think yours is one of the best games in this Jam. After your explanation, I played it again and left you an excellent rating. I really appreciate your words about the style and polish. Keep up the amazing work!
The game is perfect and the graphics are the best, Nice.
Thank you so much! I feel there's still a lot to polish, but hearing that means a lot to me. Itβs a huge motivation!
Best game I've played great Mechanics , polished gameplay, a nice and beautiful art style and a best use of the theme <3
Wow, thank you so much! Reading that means the world to me. I'm really glad you enjoyed the mechanics and the art style. Thanks for the support!
Wow, this is a great game! Amazing you could do all this in 7 days! I kept playing for quite a while. It took me a while to figure out you were meant to return home to use your potions. I could see it told me I had them and I kept expecting them to be an icon underneath the slingshot, but when I couldn't find that I eventually read the instructions and found it there. Then I figured out how to actually play and I kept going from there. The turn-based but also real-time was quite interesting.
I can't tell you how much I appreciate your feedback! I started on the 12th and have been working solo for almost 15 hours a day since then. It definitely wouldn't have been possible without using external icon assets.
There are several things I didn't have time to polish, like the save system (it triggers when entering the house instead of leaving), allowing potions to be used during combat/map, or adding more in-game guidance. However, Iβll keep working on it if I see the game has potential. Thanks again for your support!
This is a really polished experience, and might be one of the best interpretations of the theme I've seen so far.
Thank you for your kind words and for taking the time to play the game.