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Better Call Rose: Save Santa Claus's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #11 | 2.417 | 2.417 |
| Theme | #11 | 2.583 | 2.583 |
| Visuals & Audio | #14 | 2.292 | 2.292 |
| Polish | #20 | 2.000 | 2.000 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Game concept is really very cool. But I find some issues. Little tutorial or instructiona would be great for moving forward.
It's a good game overall. The jumping and interaction with the house can be a bit smoother. And if there was a way to attack or slow down the imposter, that would've been nice.
However, the game is generally quite good overall.
good game overall, the starting scene look liked AI SLOP but the main game and 2d art seems fine
GG
Thank u :)
I was really inspired by the initial 3D art, but it feels like you still need more practice with creating 2D visuals and gameplay mechanics. Overall, you did a good job — just keep developing and improving!
Thank you for your feedback :)
the game is great short game need some work on here :
1 there are some bugs like the last gift I cant pick it up , untill I refersh the page
2 I wish if ai was used less in the game and used a lil art in the intro even some normal pictures would e great
3 why do we need to throw snow if there is no enemy ?
good game ovaral
Thank you for your feedback. I think you may not have passed the first two waves—after them, the Anti-Santa appears. I also haven’t experienced the last gift issue before, so I’ll investigate it.
the controls and the visuals are outstanding, well done!
Fun idea . A bit more flow in movement and actions could really enhance the experience.
I liked it. I got bored by wave 6. I thought about quitting after winning wave 8, but I lost.
I liked the simple, silly graphics.
The controls are difficult. It's really tiring. If you double-click down while on a roof, it actually slows down your downward movement. And in some places, pressing down has no effect. I had to repeatedly click down to speed up my character—quickly drop the gift and move down. And again, don't stop! Don't waste time—fall to the floor below.
I don't want to wait for the right moment to jump after I receive a gift, or the opportunity to throw a snowball, etc.
Overall, the game, despite the huge number of cooldowns, seemed dynamic to me. But throwing a snowball is very difficult and breaks the flow.
I hope you understand that you shouldn't torment players by making them wait for the timer to run out.
The game has a great Christmas atmosphere! Even though it was made with AI, the intro is a huge plus. I managed to reach wave 7. Great job!
Nice gameplay! I really like the hand drawn background, and the little cutscene at the start to introduce us to it. I wish there was a bit more variation in gameplay, but apart from that, great job!
Very simple but fun. At the start, the videos made me feel like I was scrolling through YouTube Shorts. I only felt that WASD controls were missing, since I’m not a fan of arrow keys.
Thank you for your comment it means a lot to me, i hope you passed the 2nd wave when the antisanta appears.
Wish there were some gaps between the houses so you could jump up and down a bit faster. And maybe would be fun if you could throw the presents into the chimneys from the ground.
Thank you for your comment it means a lot to me.
I will make some modifications to the game according to your feedback.
I hope you passed the 2nd wave when the antisanta appears.