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Spray's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #1 | 4.257 | 4.257 |
| Overall | #2 | 4.129 | 4.129 |
| Presentation | #3 | 4.343 | 4.343 |
| Use of the Limitation | #5 | 4.143 | 4.143 |
| Enjoyment | #10 | 3.771 | 3.771 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Art - Pierre Roussel: @_itspear Engineering - Elijah Hiatte, Grant Bordson: CausticTarget, Brandon Rhinier: https://satanchu.itch.io/
Software used
Unity
Use of the limitation
You have a finite amount of paint to create platforms in each level. Only a certain amount of paint is traversable at any given time.
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Comments
Such a unique take on the 'you can draw your platforms' concept, paired with an incredible art style as well, this has to be one of the most polished games I've played in this jam.
Such a unique take on the 'you can draw your platforms' concept, paired with an incredible art style as well, this has to be one of the most polished games I've played in this jam.
Such a unique take on the 'you can draw your platforms' concept, paired with an incredible art style as well, this has to be one of the most polished games I've played in this jam.
One of my favourites. Super polished and one of the most unique concepts. I agree that the jumping felt a little floaty, but for the scope of a game jam I think this was great! Well thought out puzzles
REALLY LIKED it from the idea to sounds and visuals
Nicely polished. Art/music/sfx are all very coherent. Good mix of puzzle and platformer.
Just some nitpicks - character movement feels a little stiff - having some accel/decel in the movement or maybe just some intermediate animations for running/jumping would have made it feel better (for me at least). Jumps are also a touch floaty (although this may be required to make the moving platform mechanic more accessible).
Really excellent entry. Quite impressive.
Wow! The art and music are insanely polished — the graffiti mechanic is awesome. The limitation works really well too and ties everything together nicely.
Good game 10/10
Wow, I think this is the most well made game I've saw in this Jam! The art is fantastic and the music slaps! Very very good work!
Appreciate the kind words
I have seen this concept in other games but I absolutely love the approach you used. And I like the background (Yes, I saw the loss)
Fun concept and great presentation!
I love this one! Feels like a great callback to the flash games of my childhood. Super fun to play and very well presented. I think my only suggestion would be some kind of “wait” - that lets time progress without consuming paint. That said, this has been my favorite so far. Great job!
Very nicely done! Always wanted to see this mechanic used and bravo making it in the timeframe lol
This has style. though if i was to change a single thing, I'd make the player just slightly faster
Thanks for playing! We did talk about adding a sprint, but ran out of time. Might be a thing we add later on.
Love the aesthetics
Cool idea and gameplay I like it!
Very creative game, I don't really have any suggestions other than making it easier to tell whether a slope is too high to jump during the drawing phase somehow, maybe by coloring it differently (but would that make it too easy?)
Good suggestion! We switched the collider of the player towards the end of the game jam, so being able to go up steeper slopes was a new "feature" added late into development. I do think more visual indicators during the drawing phase would go a long way though.
IMO this is the winner of the jam. Concept is flawless, execution is amazing. Well done.
wow such a fun game loved it
Wow, yes, I like how creative it is. You used a game jam to force players to create their own platformers, lol.
And I love how you force players to think in terms of movement, not in static.