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dzydsy

235
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A member registered May 31, 2017 · View creator page →

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Super cool vibe, I agree with the others that the controls are a touch wonky but I love the idea behind it

Very cute artstyle :D

Cool game, I like it, very cute artstyle. The puzzles were fun too :D

I will say that ambience sound has gotta go, it's very uh, loud...

I like it a good bit, admittedly I needed both hands on the keyboard so I really couldn't move to the mouse to click the "ugly balls" enough to have an actual flow to the song, I feel this would be really fun with two players, one controlling the mouse and the other clicking the balls :D

I really love how the lighting shader works here, super pleasant game, I lasted 2 minutes. Also scary shadow hands got me good lol

I like the idea, and the visuals are pleasant, very cohesive color scheme. Unfortunately it kinda felt like groundhog's day for me and really punishing with no real way to find a solution without just brute forcing it and memory (unless I'm doing something wrong which I probably am lol)

Cute game, I really like the mop mechanic and how the texture changes with more dirt collected. Stellar work :D

haha I'm just one of the Apoplectic devs, but thanks for the kinda words, and yeah audio sync is evil, just evil lol

Cute little game, due to the audio sync issue I just muted it and hummed the song to myself. Very delightful :D

New cover art is beautiful! Great work :D

LEBRON JAMES?!?!

Thankyou for the kind words GOAT :D

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I'm givin' this one 5 stars across the board, I love it

I really like Dr. Dead Hands themself, the music is charming, I LOVE how it's good to freeze enemies with 3 before running in and obliterating them with 1, and 2 is perfect for the big enemies but sometimes the small enemies get in the way so you gotta 3-1 combo them aghjorsdfhjksdah. Great stuff, great game, great work. Keep it up :D


Unfortunately I don't think the game was working for me and I'm not sure why, maybe I just don't understand the core of it, I was only able to hurt the ghost for some reason. Stepping aside from that I think that the art is delightful, the HUD/TV Screen was neat and I liked the shattering of the glass.

(If you tell me what I was doing wrong (because I bet you it was my fault and not the game's) I'll give the game another try lol)


I think for a third game it's a solid job, but whenever you use AI on one thing, it cheapens the feel on everything else, even if it's used on something supportive rather than central. 

Kinda like using shredded up glass as a salt replacement, even on a 5-star steak it'll ruin it...

I really reckon if you ditched the AI stuff around it (and were at least honest about if you did use it) your stuff would feel much more like a piece of art rather than a product of haste.

Best of luck on your next endeavor, I hope it features more "you" 

looks a whole lot better now, good stuff :D

Love the hurt sound, super duper juiced up, saucy as hell, great work

Also that cover art goes HARD

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[EDIT : The cover art has been changed, though for the thread to make sense I'mma leave this here lol]

If you're gonna suck and use AI just be honest about it. It's a shame too because the programmer art ingame is actually somewhat pleasant. Though the gameplay was not for me, especially having to move my hands to my mouse every time I died, forcing me to never get into a rhythm with the controls.

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MY BROTHER IN CHRIST, THE ITCH BANNER YOU HAVE CLEARLY SAYS "A GAME BY [DEVELOPER NAME]" If you're gonna be a lameass AI user you should atleast be honest holy shit


[EDIT : The cover art has been changed]

For pixel - just refinement and detail, the overall forms and shapes are good

3D - Honestly I'm terrible at 3D so I'm a bad eye in this, but 3D looks great to me :D

I actually really like this concept, with some juice and polish this would probably make for a great incremental rougelike on Steam.

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[High Score : 66]

Love to see some PICO-8

I also love to see this game :D Super cute, I loved getting to fill the screen with more and more chaos, the song building with it is just perfect. It honestly feels like a variation of Pac-Man in a way, but I think I like it more???

Great work, stellar job, and kudos! 

Super cute artstyle, I love the spiky cars and titular Robo-Bat. 

Due to the stamina recharge mechanic I did unfortunately spend most of my time ingame just standing around waiting for the bar to fill back to a decent level which kinda killed the momentum.

Overall I think it's adorable and with some adjustments be a lovely game :D

Pleasant enough, I do love some Van Gogh and Chopin

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Hey, if you're gonna use AI don't fucking say you didn't use generative AI. The art for the enemies and player are clearly mismatched, the itchio banner is so blatently AI, and as someone who has made a vampire survivors style game in a game jam I can assure you, you can use your own creativity and ability for it. 

Stop letting the computer do your work for you, and especially stop lying about it.

On a gameplay level there's no purpose to kiting enemies, you just can't do enough damage to consistently get souls to upgrade and so all you end up doing is running around the horde, not even doing real damage, just, waddling... Sorry to leave such a scathing review (I know it's unbecoming), but you didn't really put that much effort into the game but rather effort in prompting...

The mom puppet model is very nice, scary but nice. I also like the composition on the mountain background, very pretty and with some polish it would look transcendent.

(there are a few typos across the game tho)

Super cool idea for a game, I love the idea of cosmic fish swimming at the event horizon of black holes, it just spurs me with wonder. 

The game itself was very fun, it's admittedly a good aim trainer. I super duper love that you can see the fish through the window and screen on the harpoon display. Though I may recommend a flashing warning with how the black hole kinda clips into the ship towards the end.


OH ALSO I LOVE THE FISH VARIETY, I LOVE/HATE THE SCRAP FISH

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Heyyyy our game was also UTDR inspired

Very cute art, the actual battle menu reminded me of OFF. Played to Ceres but they beat my ass a bunch so I lost lol

Lovely art style, amazed you were able to make all of this as a solo dev in 72 hours. Admittedly the gravity for the platforming is a touch too punishing for my feeble fingers, though solid work all around :D


(I also love the bell sound for dying, it's delightful)

ong I need a utopia where everyone flies around on fireworks. Super cute game, I love the artstyle and soul in it, I'm just happy they crowd saw my firework as a rocket and not a... I shan't say

Crazy polished and pleasant game. Like this is a full on game that could be on Cool Math and I wouldn't bat an eye. Had fun with the last level even if it took me a few attempts. Great work Ninesliced (also dang, 4 programmers? y'all've gotta be well versed in eachother's code because that sounds crazy :P)

Like many others, wave 4 had defeated me. It took me a while to understand that WASD controls the defusal. Artwork is super duper cute, I love the player character's design so much. I think some proper juice would help this game s'more but hey 96 hours so who can be mad. Good work!

Pretty cool game, sorta thing I would've loved playing as a kid. Crazy how many animations the main character has and the sheer amount of game is impressive with the time limit in mind. I unfortunately found the controls a bit difficult, for example, during long distance wall jumps my momentum would get cancelled out after the spin animation due to me holding the other direction still (might be a skill issue though lol). Great work, super impressive for a 96 hour dev time.

Nicely done, I quite liked it and the art is adorable (especially the title art). Unfortunately the "jitter" of the projectiles kinda threw me off my rhythm and I personally think if the projectiles were just coming straight at me that would've been easier. Adorable though :D

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This with a little more polish is a steam worthy game, absolutely amazing artstyle, great tunes (not to mention the delight of discovering it's a rhythm platformer!!!), and I loved the puzzles. I think the game shined the most with the snailbomb puzzles compared to the critters but they were all delightful, on a bit of criticism the collection sound is just a bit too loud, especially when I wanna hear the jams. Great work y'all, hope to see this one fleshed out even more :D

Enjoyable! That jester never saw me coming, well, actually they very much saw me coming, I'm just the fastest hand in the west ( ` ꒳ ´ )✧

haha yeah that was actually a mechanic we just barely had to cut due to the deadline (I agree tho)  ;-;

Really pleasant artstyle, squash and stretch feels properly juicy. Unfortunately I'm just not very good at puzzle games and it kicked my ass (I agree with Fearless Cloud's "very punishing"). Solid work though :D

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very pleasant visually, I think it has a nice atmosphere, unfortunately the songs are a touch long and the gameplay doesn't really make me think, like at all. If you're able to keep time you end up not really needing the visuals and just become a metronome clicking to the beat, it's a nice lightshow but doesn't engage me very much. I may have just missed it but if there was something I needed to dodge that would probably encourage a more active player experience. Additionally songs with a change in time signature would've been rad, but I understand that you weren't the composer so that's not really on you lol. Overall a very pleasant and juicy game tho :D

super cute ending, I love it. Awesome idea and execution too, one of the best in the jam :D

"the main menu image is fire"

I'mma put this on my wall :D