Super cool vibe, I agree with the others that the controls are a touch wonky but I love the idea behind it
dzydsy
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I'm givin' this one 5 stars across the board, I love it
I really like Dr. Dead Hands themself, the music is charming, I LOVE how it's good to freeze enemies with 3 before running in and obliterating them with 1, and 2 is perfect for the big enemies but sometimes the small enemies get in the way so you gotta 3-1 combo them aghjorsdfhjksdah. Great stuff, great game, great work. Keep it up :D

Unfortunately I don't think the game was working for me and I'm not sure why, maybe I just don't understand the core of it, I was only able to hurt the ghost for some reason. Stepping aside from that I think that the art is delightful, the HUD/TV Screen was neat and I liked the shattering of the glass.
(If you tell me what I was doing wrong (because I bet you it was my fault and not the game's) I'll give the game another try lol)

I think for a third game it's a solid job, but whenever you use AI on one thing, it cheapens the feel on everything else, even if it's used on something supportive rather than central.
Kinda like using shredded up glass as a salt replacement, even on a 5-star steak it'll ruin it...
I really reckon if you ditched the AI stuff around it (and were at least honest about if you did use it) your stuff would feel much more like a piece of art rather than a product of haste.
Best of luck on your next endeavor, I hope it features more "you"
[EDIT : The cover art has been changed, though for the thread to make sense I'mma leave this here lol]
If you're gonna suck and use AI just be honest about it. It's a shame too because the programmer art ingame is actually somewhat pleasant. Though the gameplay was not for me, especially having to move my hands to my mouse every time I died, forcing me to never get into a rhythm with the controls.
[High Score : 66]
Love to see some PICO-8
I also love to see this game :D Super cute, I loved getting to fill the screen with more and more chaos, the song building with it is just perfect. It honestly feels like a variation of Pac-Man in a way, but I think I like it more???
Great work, stellar job, and kudos!
Super cute artstyle, I love the spiky cars and titular Robo-Bat.
Due to the stamina recharge mechanic I did unfortunately spend most of my time ingame just standing around waiting for the bar to fill back to a decent level which kinda killed the momentum.
Overall I think it's adorable and with some adjustments be a lovely game :D
Hey, if you're gonna use AI don't fucking say you didn't use generative AI. The art for the enemies and player are clearly mismatched, the itchio banner is so blatently AI, and as someone who has made a vampire survivors style game in a game jam I can assure you, you can use your own creativity and ability for it.
Stop letting the computer do your work for you, and especially stop lying about it.
On a gameplay level there's no purpose to kiting enemies, you just can't do enough damage to consistently get souls to upgrade and so all you end up doing is running around the horde, not even doing real damage, just, waddling... Sorry to leave such a scathing review (I know it's unbecoming), but you didn't really put that much effort into the game but rather effort in prompting...
Super cool idea for a game, I love the idea of cosmic fish swimming at the event horizon of black holes, it just spurs me with wonder.
The game itself was very fun, it's admittedly a good aim trainer. I super duper love that you can see the fish through the window and screen on the harpoon display. Though I may recommend a flashing warning with how the black hole kinda clips into the ship towards the end.
OH ALSO I LOVE THE FISH VARIETY, I LOVE/HATE THE SCRAP FISH
Crazy polished and pleasant game. Like this is a full on game that could be on Cool Math and I wouldn't bat an eye. Had fun with the last level even if it took me a few attempts. Great work Ninesliced (also dang, 4 programmers? y'all've gotta be well versed in eachother's code because that sounds crazy :P)
Pretty cool game, sorta thing I would've loved playing as a kid. Crazy how many animations the main character has and the sheer amount of game is impressive with the time limit in mind. I unfortunately found the controls a bit difficult, for example, during long distance wall jumps my momentum would get cancelled out after the spin animation due to me holding the other direction still (might be a skill issue though lol). Great work, super impressive for a 96 hour dev time.
This with a little more polish is a steam worthy game, absolutely amazing artstyle, great tunes (not to mention the delight of discovering it's a rhythm platformer!!!), and I loved the puzzles. I think the game shined the most with the snailbomb puzzles compared to the critters but they were all delightful, on a bit of criticism the collection sound is just a bit too loud, especially when I wanna hear the jams. Great work y'all, hope to see this one fleshed out even more :D
very pleasant visually, I think it has a nice atmosphere, unfortunately the songs are a touch long and the gameplay doesn't really make me think, like at all. If you're able to keep time you end up not really needing the visuals and just become a metronome clicking to the beat, it's a nice lightshow but doesn't engage me very much. I may have just missed it but if there was something I needed to dodge that would probably encourage a more active player experience. Additionally songs with a change in time signature would've been rad, but I understand that you weren't the composer so that's not really on you lol. Overall a very pleasant and juicy game tho :D





















