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A jam submission

10:00View game page

A scientist has gotten himself in a pressing situation...
Submitted by Timtanium707 — 1 hour, 15 minutes before the deadline
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10:00's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#15993.2053.205
Artwork#27273.5003.500
Audio#42602.8412.841
Enjoyment#45982.9322.932
Creativity#47823.2273.227

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player must navigate and overcome a mini Metroidvania world all within a single time limit or its game over. Ironically, the escape sequence at the end is the part WITHOUT a timer.

(Optional) What would you like to be called if GMTK features your game?
Timtanium707

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted(+1)

Very nice game. I like the graphics and animation. The movement could have a little less inertia - that could make it easier to control the character.

It was fun to play though :)

Submitted(+1)

Love the art style in your game and the map is absolutely massive ! Very nice touch with different biomes ,so the areas don't feel the same and music fits well. I only managed to get the first new ability(although couldn't find out how to use the air dash correctly)  ,but I saw you have more there,makes me curious to get further next time ! 

Some platforming sections feel a bit too tightly packed and the movement of the character is a bit floaty/slidey and hard to control at times . The big jump after turning around is a fun mechanic ! 

Great work! 😁 

Submitted(+1)

I like the look of this game. It just seems to me that one of the jumping mechanics is a bit tricky to pull off (at least for me).

Submitted(+1)

character animations are great I am a sucker for this newgrounds aesthetic

Submitted(+1)

It's a very ambitious submission ! the different biomes and upgrade to collect all around the maps where pretty cool  ! However, for a metroidvania, I think that the control were a bit too floaty. Compared to Silksong, it felt very difficult to pull a downward kick or do precise platforming. But I do keep in mind that you did it in 0.1% of the time Team Chery did Silksong, your game is impressive.

Submitted(+1)

Really good game! The downward kick felt nice when hitting the blocks. Cool animations as well!

Submitted(+1)

Super cool but very tricky to move. I would love to see an expert play it because the movement mechanics are so deep.

Submitted(+1)

very well made game to be honest ,i feel like you can expand on it after the jam  , Well done

Submitted(+1)

This is a solid draft! Keep going with it. Some sound effects would help out a huuuuuuge amount.

Submitted(+1)

I can't do sequential walljumps :') I think I spent more than half of my time just getting back up from pits. At some point I found a powerup for infinite airdashes but I didn't have an airdash yet (or I don't know how to do it). Then I fell into another pit with nothing again so I just gave up when I had one minute remaining :')

The animation of the main character is very neat and stylish, and I can see how new movement tech that was teased with those gates will unlock new places to get to, so I can definitely see the progression, but I just have a skill issue :D

Submitted(+1)

I like the idea and setting, but I feel the controls needed more polish. It felt pretty difficult to make the wall-jumping work right, which made it hard to get far. The art is nice, though!

Submitted(+1)

Really good game! I like the hand-drawn art! My only critique is that the wall jump felt difficult , also the player felt a bit slippery at times, still a really good work!

Submitted(+1)

Nice big map with tons of little areas, I enjoyed exploring. I think I found the infinite air dash upgrade before finding dash? A little more polish on the controls and this would be great.

Submitted(+1)

Pretty cool game, sorta thing I would've loved playing as a kid. Crazy how many animations the main character has and the sheer amount of game is impressive with the time limit in mind. I unfortunately found the controls a bit difficult, for example, during long distance wall jumps my momentum would get cancelled out after the spin animation due to me holding the other direction still (might be a skill issue though lol). Great work, super impressive for a 96 hour dev time.

Submitted(+1)

Wow, cool game! A biolab is an inspired choice for environment, and it's so big. I loved how well-animated the character was, but I found the controls a bit slippery, and I was never able to master air dashing and wall jumping in sequence.

Submitted(+1)

Nice one, the controll kinda hard, but still fun

Submitted (1 edit) (+1)

Cool game, personally enjoyed the animations and the art only thing lacking was the in-game audio. All in all nice game!

Submitted(+1)

Nice job overall!! I like the art style and overall aesthetic. good potential!!!

Submitted(+1)

The game is good but could use a bit more polish, especially regarding the controls which are a bit tricky at first; the tutorial isn't very engaging avoid long blocks of explanatory text as people generally don't like reading that much ig

Submitted(+1)

Great art but jump control is terrible, i really like game but i cant pass tutorial

Viewing comments 23 to 4 of 23 · Next page · Last page