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RustLockGames

115
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5
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A member registered 52 days ago

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Super cute! I love hard boiled detective fiction, so this was right up my alley. Detective Pants was able to crack the case... with only a couple mistakes along the way.

The platforming felt nice, except for the wall climb, which I couldn't get to work consistently. I could never grab onto the wall with the blue key on top of it.

Neat concept, but chaining opportunities felt very rare, and I never found a reason to use right click. The interface and overall foundation are fantastic.

Congratulations on your first game jam! I wanted to keep gathering basic resources once I had my pickaxe, but otherwise it felt good to progress.

Whoa I wasn't expecting so much momentum to my movement! That's very unique for a bullet hell game and added tension to even the earlier levels.

Fun puzzles. It took me a minute to figure out that the digging commands weren't relative Count Diggins at all. After that, it was mostly smooth sailing. I love the bat flying away at the end of each level!

Nice interpretation of the theme! Much better than the usual time limit. The platforming was well done, too.

Beautiful art! That animated intro especially, wow! I found the gears somewhat fussy, but otherwise this was great.

Clever, cute, and fun! But I needed more frequent checkpoints I'm going to get to the end =/

Gosh 7 seconds isn't a lot of time! I still managed to get a lot done! I was going to give up on the final boss, but I finally got him with 0 seconds left on the clock. Great job!

Great execution! After how strict the beginning of the game was with time limits, I was surprised with how generous the late game was! I wasn't expecting a free teleport back to base, and it drained a lot of the thrill from diving deep into the cave. Still, I hope you make a bigger game out of this!

Awesome! The puzzles were good, but what really blew me away were the smooth controls and clean interface. Redrawing a fuse just by clicking from the middle of it was intuitive and effortless, and the radial progress bar reflecting the length of the fuse was an enormous help. Neither of those feel like obvious design choices so well done coming up with them!

Beautiful art and a solid battle system! There's a TON of content here to unpack!

A simple game elevated by a great theme and fantastic art. Well done!

I remember these assets from GodotGameLab! But it's not just the sprites but the animations add a lot. Very cute game with a LOT of content. I had trouble figuring out what to invest in: items or new recruits or levelling. I got wiped out in battle 16. 

Wonderful! I love how central the countdown was and it was another resource to manage. I loved, too, how the way to refill on actions was to take events that had tons of negative consequences. There were a ton of cards and a lot of different strategies. I stacked up on passives on 0 cost projects and escaped the planet with 140 years to spare. Really great work!

Wow this is a great battle system! And you made so many assets! I really enjoyed saving up a bunch of dice, doubling my 6s a couple times, then taking down the final boss in one single devastating turn. Definitely expand on this for a full release!

Probably the most unique control scheme of the jam! Great work!

Clever interpretation of the theme with a nice variety of mechanics! I'd love to see more levels that ramp up the difficulty!

This was spectacular, five stars for everything. Instead of treating the countdown like a time to beat, you need to coordinate your pose with it. Really inspired premise. Beautiful art, beautiful writing, beautiful music. And really clever scenarios, too! The whole game just drips with imagination. This deserves 1000 times more attention.

Great art! Each of my deaths looked great XD

Really fantastic! Our games are very similar yet very different at the same time. I'm jealous of your explosion FX and your music. The snake feels great and the level design is clever and varied. Wiggler was probably my favorite level. It got very tough after that, but I won in the end. My least favorite part was probably carefully navigating the level for a few minutes only to mess up inside the nest. That happened to me more than once >_<

Super clean execution! This is the best platforming of the jam for me. I had a scary moment in the first run where I realized ammo was finite, but I still escaped with a 33% completion rating. My next run was 83% and finally my third run found everything. I loved the trick for getting the heart. Very clever!

Cute puzzler. I loved the penguins but couldn't figure out how to save them :*(

Fun concept, and great art! My rocket came together at the last second, but it flew pretty darn far!

Our games both have penguins and bombs but are otherwise very different!  Yours is very cute, although I'm afraid the results screen usually lasted longer than my actual attempts >_<

I'm here to support a fellow penguin! It took me a few runs to get used to the physics, but after that I did pretty well!

I'm here to support a fellow penguin! It's a good thing you choose a penguin -- any other animal would have found space too cold! I struggled with depth perception but still did okay!

I saw that you like penguins, so here I am! This is a beautiful game, and an incredible achievement in only four days. It took a while, but I turned the whole map green. The limiting factor for me was Wells -- I only had one in my deck and couldn't buy more? At the end, I was just buying Draw 2s and trashing everything but the Well. Also, the meteors stopped falling on me after a while, which I assume wasn't supposed to happen. Anyway, great work!

I'm here to support a fellow penguin! This is a solid platformer! I would have appreciated some flat ground beneath the first wall jump so that I could practice and get used to the mechanic without dying. This game got brutal but I persevered!

I'm here to support a fellow penguin! This is a very nice interpretation of the theme! If the movement is a little slippery, it's okay because it's a penguin!

I'm here to support a fellow penguin! This is a great puzzle game. It got hard pretty quickly! I got stuck on level 9. It looked like I could push the baby block and rush to block the fan, but the wind pushed the baby anyway. I'll probably come back to this later to keep trying!

I'm here to support my fellow penguins! This is a cute little game! It'd have been very easy to just have the countdown go to zero and end the game, but letting the player stop and recharge the bomb added a lot more interest! Good work!

Very clever! I struggled a lot with level 3 because I thought I had to keep throwing the hourglass to the right side of the platform so that I could pick it up and carry it to the left and advance time that way. It made a lot more sense when I got to level 5 and learned I could just rotate the hourglass with the mouse!

Nice one! Great theme and the action is nice and frantic. I did struggle a bit to read the font, though.

Fantastic! Great art, great gameplay. This could go on Stream right away as is!

Great game! Some of your passenger types are the work of an evil genius. The one thing that through me off was having to hold Cont. I clicked on it, and I thought the sound it made signaled an invalid input, so I thought I was being forced to make people Get Off first. I figured it out eventually!

I clicked because I wanted a detective game, then I was disappointed when I thought it was a shooter instead, and then I was pleasantly surprised when it was both! My favorite vampire killer of the jam by a mile.

Great foundation for a city builder! I'd love to play a version that grew a single city without any countdowns.

Really amazing concept. At first, I couldn't believe it would ever become interesting. Then around level 6, I started to see the potential. By level 12, I was in love. The art is beautiful, and so unusual! For me, I was never at risk of running out of lampa, and the real threat was becoming trapped. My love-hate relationship with Mines helped me and screwed me in equal measure!