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RustLockGames

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A member registered Jun 14, 2026 · View creator page →

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Really great! I love the premise of the gold itself becoming evil. Monsters in RPG always drop gold, and this is the first time that has made sense! I think you nailed the pace of the progression. The sound and the art were both perfect for the Game Boy. Fantastic work!

Thank you for playing! I didn't expect so many people to enjoy my simple designer art! There aren't any interactions in the game besides exploring and reading. I like the purity of that, but I can definitely understand people wanting more actions. I was originally going to have a shovel for digging up buried treasure, but I realized the puzzles I was most excited about didn't need it at all!

Lots of fun! I love how upgrading the pickaxe upgrade its area of effect. Digging was super satisfying, and the progression was spot on. Great work!

Great Gameboy vibes, and a great song. I'm afraid I couldn't get very far before the rock monsters demolished me. A single rock monster was a big challenge for me, and a lot of early rooms had two or three at a time.

Great aesthetics and absolutely fantastic music. I loved navigating by sonar ping, but I found it a little too unforgiving at the start. The narrow passageways meant I always took damage, and having to pay for repairs really slowed me down.

Thanks! Music is definitely on the top of the list of things to add!

Cute little puzzle game! I loved the jingle when you start a new game from the menu.

I was immediately hooked, then very sad when the dialog wasn't done. Hopefully you can finish this after the jam! The Gameboy vibes are perfect.

Thank you for playing! It's looking like the Heron Crown is harder to find than intended. Sorry about that! Let me know if you pick it up again!

Yoooo I think this is my favorite game of the jam! It's a brilliant interpretation of the theme, and of all the Zelda-likes that I played this jam, this one felt the best, with the smoothest combat. The bosses were great, with a wonderful variety, and I loved the environment. There were so many nice touches, from the bobbing trees to the bridge that bowed beneath your weight. Really great job! 5 stars across the board from me.

I love the main character! I never knew how much I wanted to play as a gold slime before today.

Oh yay, I haven't seen many turn based battle games in the jam so far. Took me a minute to understand the number of actions I got each turn, but other than that, this was cool!

Holy cow! It's crazy to me that you made such a beautiful first person dungeon crawler for the Gameboy! You nailed the feel of rotating the camera. This is incredible work for just one week.

Clever mechanic! The visuals reminded me a lot of Link's Awakening on the Gameboy, which was one of my favorites as a kid.

Really fantastic vibes! It looks and sounds just like a Gameboy game. I wish I could have gotten further! Unfortunately, I couldn't figure out how to stop the enemies from getting on top of me and hitting me multiple times in a row =/

Gameboy Zelda was a definite inspiration! Thank you for playing!

Yes, sorry about the lack of audio. It's just me working on this, and building the world needed all of my attention! Thank you for playing!

Thank you! I hope you liked the puzzles!

Thank you for playing! It makes me happy to see so many people liking the setting.

Cool! I loved Link's Awakening as a kid, so this game put a big smile on my face. I got absolutely wrecked by the octopus XD

Great puzzle game! The stacking coin mechanic is so clever! Hopefully you can keep adding more levels!

This is a cool interpretation of Minesweeper! The old pirate was well animated. I wish I started with a bigger wallet!

Cool ideas for mechanics, but I was able to succeed just by running away from the bad guys. I think I'd have preferred smaller levels with more focused challenges. The music and the vibes were great!

Really cool! I loved how you crushed 3d graphics into such a low resolution. It works great for the sea, but on the island, I found it a little hard to parse.

Hilarious take on the theme! XD

I'm thrilled to see another adventure game in the jam! This one reminded me of Shadowgate on the Gameboy Color. The art, music, and writing are all top notch. I'm afraid I also got stuck on the fishing game, but I'll be coming back to this one!

Good game! I had a good thing going with my +8 Gaff, but I died on the fifth island boss.

I was really excited to explore the haunted house! It's a shame it ended so quickly.

Very cool concept with a great vibe. There was a lot of tutorial text, but all it really needed to say was "Push this guy off the edge!" The rest of the mechanics come after that.

Phenomenal art and sound, and I absolutely adored the intro cinematic. I had some trouble figuring out what was going on. I think the townsfolk were collecting the stuff I looted from backpacks, and eventually that summoned an enemy in a hood. I threw an arrow at him a couple dozen times, but I died before it did.

Thanks! DM on Discord if you'd like a hint! The Herons are sneaky. Feedback like this is great because it helps me figure out which puzzles and clues still need fine-tuning.

Thank you for playing! I'm glad you liked it!

Thanks! I'm so happy to hear that the storytelling is successful. This little world seemed to emerge all on its own over the last week!

Thanks! LoZ Link's Awakening DX was one of my favorite games growing up. It left a big impression on me!

Thank you for playing! Feel free to DM me on Discord if you want any hints. I'm trying to make the puzzles as clear and fair as possible, one step at a time!

The music is beautiful! I loved how it evolved over the course of the game. I'm so jealous of devs that can do everything themselves! The contrast between day and night was lovely, and the way they affected gameplay was very cool. Great job!

I love me a good roguelike and this is a good roguelike! The sound design for the minotaur is amazing. Dodging them is fun and not to hard, but the way they stomp around still intimidates the crap out of me! The arrows, on the other hand, were just brutal.

The vibes from the art and the music were spot on! I loved figuring out what the hook did without the game telling me. It was a very satisfying ah-ha moment for me. Great job!

It's a shame you couldn't finish this! The vibes are great -- just being able to see by the light of your headlamp is pretty scary!

I assumed I was the pig at first, and I was so confused why pressing left and right wasn't doing anything. Then I pressed up and got the surprise of my life! This is such a fun concept and the physics was so interesting. They way the coin flips and slides into the piggy at the end of each level is the most satisfying thing in the world.