Super cute! I love hard boiled detective fiction, so this was right up my alley. Detective Pants was able to crack the case... with only a couple mistakes along the way.
RustLockGames
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Great execution! After how strict the beginning of the game was with time limits, I was surprised with how generous the late game was! I wasn't expecting a free teleport back to base, and it drained a lot of the thrill from diving deep into the cave. Still, I hope you make a bigger game out of this!
Awesome! The puzzles were good, but what really blew me away were the smooth controls and clean interface. Redrawing a fuse just by clicking from the middle of it was intuitive and effortless, and the radial progress bar reflecting the length of the fuse was an enormous help. Neither of those feel like obvious design choices so well done coming up with them!
Wonderful! I love how central the countdown was and it was another resource to manage. I loved, too, how the way to refill on actions was to take events that had tons of negative consequences. There were a ton of cards and a lot of different strategies. I stacked up on passives on 0 cost projects and escaped the planet with 140 years to spare. Really great work!
This was spectacular, five stars for everything. Instead of treating the countdown like a time to beat, you need to coordinate your pose with it. Really inspired premise. Beautiful art, beautiful writing, beautiful music. And really clever scenarios, too! The whole game just drips with imagination. This deserves 1000 times more attention.
Really fantastic! Our games are very similar yet very different at the same time. I'm jealous of your explosion FX and your music. The snake feels great and the level design is clever and varied. Wiggler was probably my favorite level. It got very tough after that, but I won in the end. My least favorite part was probably carefully navigating the level for a few minutes only to mess up inside the nest. That happened to me more than once >_<
Super clean execution! This is the best platforming of the jam for me. I had a scary moment in the first run where I realized ammo was finite, but I still escaped with a 33% completion rating. My next run was 83% and finally my third run found everything. I loved the trick for getting the heart. Very clever!
I saw that you like penguins, so here I am! This is a beautiful game, and an incredible achievement in only four days. It took a while, but I turned the whole map green. The limiting factor for me was Wells -- I only had one in my deck and couldn't buy more? At the end, I was just buying Draw 2s and trashing everything but the Well. Also, the meteors stopped falling on me after a while, which I assume wasn't supposed to happen. Anyway, great work!
Very clever! I struggled a lot with level 3 because I thought I had to keep throwing the hourglass to the right side of the platform so that I could pick it up and carry it to the left and advance time that way. It made a lot more sense when I got to level 5 and learned I could just rotate the hourglass with the mouse!
Really amazing concept. At first, I couldn't believe it would ever become interesting. Then around level 6, I started to see the potential. By level 12, I was in love. The art is beautiful, and so unusual! For me, I was never at risk of running out of lampa, and the real threat was becoming trapped. My love-hate relationship with Mines helped me and screwed me in equal measure!
