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A jam submission

AurumView game page

Submitted by TheEroticBarber — 2 minutes, 51 seconds before the deadline
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Aurum's itch.io page

Results

CriteriaRankScore*Raw Score
Gameboy Soul#214.3854.385
Overall#2193.2953.295
Soundtrack/SFX#2283.1543.154
Gameplay#2593.0003.000
Graphics#2613.3853.385
Secondary Theme Interpretation#3022.8462.846
Quirkiness#3123.0003.000

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game meet GBJam's theme
You search for gold in an ancient temple

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Comments

Submitted(+1)

The title art and music are awesome. I really liked the idea of moving blocks around for cover too.

Nice presentation and a solid little puzzle game.

Developer

I appreciate the good words !

Submitted(+1)

The title art and music are awesome! I like the concept of maneuvering the blocks for cover. I did get softlocked a bit when accidentally pushing a block into a corner.

Developer

thank you for playing

Submitted(+1)

Cute little puzzle game! I loved the jingle when you start a new game from the menu.

Developer

hahaha thanks for your feedback!

Submitted(+1)

Love the graphics and sound design, it really has that gameboy look and feel for being made with Godot.

 I do wish for a reset button or better yet a way to pull blocks towards the player as I got soft locked a few times and had to restart the game.

I hope you continue on this project after the jam!

Developer

Yea i wanted to make more improvements too but i didnt have enough time. Thanks for playing!

Submitted(+1)

Love the graphics and sound design, it really has that gameboy look and feel for being made with Godot.

 I do wish for a reset button or better yet a way to pull blocks towards the player as I got soft locked a few times and had to restart the game.

I hope you continue on this project after the jam!

Submitted(+1)

Well, I gotta admit that the level design was a bit frustrating...

1. At tutorial, you made me push 4 blocks to teach me the pushing mechanics...

2. At level 1, I have to push the block and get a key... and then again... and then again... what are the keys for? Why to make this so... repetitive? And I didn't manage to push the blocks through the door to finish the level.

Besides that, the commands feel polished. But I think you could really work on level design! 

Developer

I know it might be a little repetitive i wanted to add more mechanics just didnt have the time. Thank you for ur feedback!

Submitted(+2)

Really good game! I wish there were a reset button for the room cuz on the second level I pushed a block into a corner and couldn't get it out. I liked the details, and the SFX were really good.

Developer

Thank you for your feedback man!

(+1)

u da goat bestest game oat

(+1)

good game ❤️👍

Submitted (1 edit) (+1)

Extremely polished, with lots of nice little touches.  Good music.  Really felt like a Gameboy game.  Controls were a little slippery, and pushing an object downward moved *way* too fast compared to the other directions.  The game could probably use a "reset room" puzzle.  It wasn't always clear what the keys did when you picked them up.  (Maybe color-code the doors they open?)

All in all, though, good job.  A solid game that I really liked.

Developer

thank u so much for the feedback!

Submitted(+1)

An interesting puzzle concept with enjoyable gameplay.
The soft visuals and great sound design made the game really pleasant to play.

Developer

thanks for the feedback!