The title art and music are awesome. I really liked the idea of moving blocks around for cover too.
Nice presentation and a solid little puzzle game.
| Criteria | Rank | Score* | Raw Score |
| Gameboy Soul | #21 | 4.385 | 4.385 |
| Overall | #219 | 3.295 | 3.295 |
| Soundtrack/SFX | #228 | 3.154 | 3.154 |
| Gameplay | #259 | 3.000 | 3.000 |
| Graphics | #261 | 3.385 | 3.385 |
| Secondary Theme Interpretation | #302 | 2.846 | 2.846 |
| Quirkiness | #312 | 3.000 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
You search for gold in an ancient temple
The title art and music are awesome. I really liked the idea of moving blocks around for cover too.
Nice presentation and a solid little puzzle game.
The title art and music are awesome! I like the concept of maneuvering the blocks for cover. I did get softlocked a bit when accidentally pushing a block into a corner.
Cute little puzzle game! I loved the jingle when you start a new game from the menu.
Love the graphics and sound design, it really has that gameboy look and feel for being made with Godot.
I do wish for a reset button or better yet a way to pull blocks towards the player as I got soft locked a few times and had to restart the game.
I hope you continue on this project after the jam!
Love the graphics and sound design, it really has that gameboy look and feel for being made with Godot.
I do wish for a reset button or better yet a way to pull blocks towards the player as I got soft locked a few times and had to restart the game.
I hope you continue on this project after the jam!
Well, I gotta admit that the level design was a bit frustrating...
1. At tutorial, you made me push 4 blocks to teach me the pushing mechanics...
2. At level 1, I have to push the block and get a key... and then again... and then again... what are the keys for? Why to make this so... repetitive? And I didn't manage to push the blocks through the door to finish the level.
Besides that, the commands feel polished. But I think you could really work on level design!
Really good game! I wish there were a reset button for the room cuz on the second level I pushed a block into a corner and couldn't get it out. I liked the details, and the SFX were really good.
Extremely polished, with lots of nice little touches. Good music. Really felt like a Gameboy game. Controls were a little slippery, and pushing an object downward moved *way* too fast compared to the other directions. The game could probably use a "reset room" puzzle. It wasn't always clear what the keys did when you picked them up. (Maybe color-code the doors they open?)
All in all, though, good job. A solid game that I really liked.
An interesting puzzle concept with enjoyable gameplay.
The soft visuals and great sound design made the game really pleasant to play.
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