Really good game, and clever way to reuse assets while making enough changes to keep the game interesting. I managed to make it to the end on my second attempt by dumping all my money towards damage. Really strong, well-rounded entry overall. Great work!
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THE DROWNED KING's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #104 | 3.644 | 3.644 |
| Gameboy Soul | #129 | 3.844 | 3.844 |
| Overall | #201 | 3.330 | 3.330 |
| Soundtrack/SFX | #227 | 3.156 | 3.156 |
| Graphics | #257 | 3.400 | 3.400 |
| Secondary Theme Interpretation | #260 | 3.022 | 3.022 |
| Quirkiness | #351 | 2.911 | 2.911 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
OLD GOLD is the island's coin: 3 old gold refine into 1 new gold both buy items at trader
Comments
... I have to admit, I probably only got to the end because of the secret magical cheat code. (I used the Full Purse cheat, then got the gaff and just kept paying to upgrade it, so I was hitting the Drowned King with a +9 weapon) :D But when I wasn't dying every five seconds, I was enjoying it. And I *still* died, magical cheat code or not, so the cheats are not an automatic "I Win" button, which was also nice
This is really big for a gamejam game (the fact that this has coop is insane), nicely done! Good theme interpretation with the gold getting old after each shore, and the gold getting left behind after death makes it less punishing, too. It feels very much like a gameboy game you'd remember from childhood, thank you for making this!
This was cool! I like how cryptic the game is but without stopping you from making progress and letting you figure things out on your own. The crabs felt a bit too aggressive but the the boss battles were cool and getting new weapons was fun too!
Good game. It felt a little unfair when i just enter location and got hit immediately from a crab. I like the idea with new gold/old gold! Nice!
Finally got around to playing this game and it was a lot of fun!
Has a lot of Zelda vibes and I loved a lot of the little touches to the game (Dithered Lantern effect for the character; Old Gold to New/ Young Gold for certain items; different palettes swaps for each level; rogue-like updates as you go along)
And being able to add some other modes on top of the adventure mode? The programmer was firing off on all cylinders!
Great work on this game! :D
Every boss felt different and was a blast to figure out. The palette swaps between days are a slick touch too, kept things looking fresh. Also really liked the Gameboy viewer XD
Really fun game! My favourite part was the 2v2s. I gotta come back and play this with a friend for sure!
The Boss fights were very fun and the final one was challenging. Survived with 1 heart left! The art work was cute and the dodge animation was super cute and very satisfying
Everything leading up to the boss fight was a bit too similar, would have liked to see the levels get more difficult in its entirety. I also think the harpoon felt a bit stronger than any of the later weapons.
Overall, great job! I had a fun time in the arena!
Pretty impressive that you managed to incorporate different boss fights (even if they were functionally the same). Unfortunately I got softlocked on day 5 after opening the chest in the center, I wasn't allowed to progress back down to the main path so I wasn't able to finish the game
Neat game!
My nitpicks are that I would have liked to see a bit more clearly how far my weapon reaches when attacking, and I sometimes took damage from crabs while changing screens, which feels a bit unfair.
Other than that, though, it was fun playing through the different days and fighting the bosses :)
Good game! I had a good thing going with my +8 Gaff, but I died on the fifth island boss.







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