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chezzy

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A member registered Feb 28, 2025 · View creator page →

Creator of

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(1 edit)

Great game, the feel, the look, the music and sfx. Very cleanly done, and it really gave the feel of a retro game.

To not repeat what other's have said, I will say that the volume was really loud though, I really needed some way of adjusting the volume. 

Also when the core activated on browser for me, it stalled showing the get out screen for about 4-5 bars of the music before it almost stalled in the browser before continuing. Not entirely sure what it might have been causing it to process so much, but it's just a heads up!

overall, loved it.

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A fun death animation could have been nice to add, and a death counter, so I could tell you how many times I died reaching the end.

As a player I think some of the things we had to figure out (to avoid spoilers) could have some sort of solve instead of having to brute force each trick. Overall, I'd say you can figure it out with enough deaths :)

gg

I probably could have sped up the delay between turns a bit shorter, but didn't have time to adjust it too much and figured it'd be okay since it's a turn based puzzler, but I do agree it could feel a bit smoother!
Thanks for playing! 

Thank you for playing!

I did want to add some of those points you mentioned but I just didn't have time, but I definitely put placeholders in my code to do things like heal, or even a battery to recharge your skills, etc.

Ooh good to note, I think it would be good, but I noticed that my friends were trying to rush in heads first and kept dying before thinking about how to stay alive ahaha.

Thanks again!!

Thank you for playing!

Overall a great fun game to play, I think the  player feels a bit heavy to move/attack but that might be a preference. Great job!

Thanks for playing! I think it's pretty much just a get as large of a score as you can type of game. Maybe I should have put some type of goal to make it something to push for. And I wish I had enough time because I'm thinking of ideas that I should've done for the 'Invincible' - right now it's mainly from the fact that you could possibly never die (assuming you can put in the escape sequence) but I should have fleshed out more of the enrage mechanic to make it the "invincible" state.