Hey, thanks a lot for checking it out. I do indeed have a bigger scale project I’m working on and will post updates here in the near future.
Best of luck with Essencelord! I enjoyed what I played a lot. Will be following!
Thanks! There’s a small chance of encountering an enemy ship on the overworld and having a “battle” which is really just a single event, you hit them or they hit you based on who makes a higher D12 roll.
I originally intended to make a bigger overworld with ships sailing around that you had to fight and a little upgrade system but I ran out of time lol.
I enjoyed this. I was a bit confused at first and it took me a while to get the hang of the combat system. The balance feels a bit off but nonetheless I really enjoyed the mechanics and found it to be a unique experience overall. Could definitely see a more refined version of this as a full game. Also the music was really solid and reminded me of Tetris lol
This was interesting. I really liked the concept and the music was good. It surprised me when I went to sleep the second time and woke up in the nightmare looking level with the creepy music.
I did find a lot of bugginess with the collisions and I ended up getting bugged out and glitched to the end of the game at one point lol. This probably would've been a better project for GBStudio rather than Unity as to not have to deal with the engine bloat for a simple game.
Still, I thought it was cool and I could definitely see a more expanded version being really neat! Good job with this!
Thanks for playing! I totally agree about the potions. Didn't even think of that until after the fact. I made it so you can take them as needed from the inventory but in hindsight it would've been more streamlined to just use them automatically when they're picked up. I'll also take your note about the backgrounds into consideration for next time. Thanks!
Thanks a lot for checking it out!
I originally intended to make the dungeons a lot crazier. I had a bunch of scripting done to randomize them even more (item placements, additional rooms, layouts, etc) but I kept running into bugs that I knew I wouldn’t have time to account for so I scaled everything back.
Still happy with how it turned out though!
Not at this time. I actually lost most of the source files for this project about a year ago so it probably won’t be receiving any more updates unless I can find a backup.
Currently working on a new project to be released in full within the next month or so. Might start up a Discord then if enough people are interested.
Hey there,
I’m not sure, honestly. I haven’t actually played this game or looked at the code in a while but I appreciate you trying it out nonetheless!
You could definitely try to change the font size in the command prompt settings and adjust the window accordingly though I’m not sure that would have the exact effect you’re looking for.
Wow, yeah I did the form on itch, had no idea there was another one we had to do. These hosts absolutely botched this jam. Not even saying to be rude at this point, just really disappointed and it sucks that they just argue with everyone on Discord instead of accepting their screw up and learning from it.
Oh well, I’m happy I got the experience of “participating” even if I end up being disqualified in the end. Tis about the journey, not the destination… or something like that.