I went to the island I supposedly needed to go to, and pressing z did not put me on land. I had previously attempted going to the wrong island.
NTGuardian
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I like classic SHMUP gameplay. But also, lots of SHMUPS add something to spice things up, like boosts and upgrades and other things. Even though you can never "beat" most SHMUPs, there is still a sense of progression. There is not much of that here. You're playing the same game in the first minute and the fifth.
This is a really neat idea, the shader is great and I like finding a 3D game in a GameBoy jam. I did not play much, because I got too frustrated trying to control the character, and in addition to the character being difficult to control, I could not find the packages or did not know where to find them. But there's a neat idea here.
This could have been a GameBoy game. You nailed that feel. And there are genuinely interesting puzzles and mechanics. But I did not play long, because while Mario is pleasing to jump with and use (because Shigeru Miyamoto invested an enormous amount of time making sure that jumping and moving with Mario was fun), your character's jumps feel... wrong, and difficult, in a way that's hard to describe. It feels like I'm always jumping and hitting my head on the ceiling. So you may need to spend time adjusting how your character moves.
Thank you! I watched your YouTube video and saw your rating and actually was surprised at how much you liked it! I was very flattered.
Regarding the back button: I decided very early on that I was not going to make a back button, because I knew I'd have to decide I'd either have combat mechanics or a back button, but not both, given that I have a day job and am a one-man show. But yes, it's on the list of things to add if this were to become a full game.








