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Gold Steps's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Secondary Theme Interpretation | #57 | 3.735 | 3.735 |
| Gameplay | #123 | 3.571 | 3.571 |
| Overall | #144 | 3.568 | 3.568 |
| Quirkiness | #162 | 3.551 | 3.551 |
| Gameboy Soul | #178 | 3.714 | 3.714 |
| Soundtrack/SFX | #215 | 3.224 | 3.224 |
| Graphics | #220 | 3.612 | 3.612 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
Mr. Garry Oldsten ( G.Old...sten) is going through tunnels filled with gold coins to find out real twist, his family photo and Alzheimer's pills . So the idea that old gold is his family and he build those tunnels himself, just forgot about that.
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Comments
Great puzzle concept with a striking style! Great work! 💚
Great set of puzzles. Same general feedback as others about clarity, but it's super limiting with the 4 color palette restriction.
Fantastic entry with an excellent thematic delivery. Art, gameplay, music, and pacing all come together to deliver a consistent message. 5 stars all around for me.
I think it's neat how the music fits the theme so well. It's very somber and tired.
A pretty nifty take on a sokoban. Could definitely be a little clearer visually to distinguish height, but solid puzzle design overall and a good complexity curve. Well done!
This is an excellent puzzle game!!
It’s definitely one of the best games from this game jam. I absolutely love every aspect of the game—especially the interpretation of the theme—and the ending made me feel a bit sad :(
I found a small bug: the initial dialogue box sits on a higher layer than the pause menu, meaning that if you open the pause menu while a line of dialogue is playing, the text box remains visible.
Thank you for feedback and kind words :)
What a cool sokoban game! Very well done, would love to see this expanded on for sure
Super cool and loved the secondary theme interpretation! Do wish there was some more visual clarity between variations of the coins and ground tiles, which I found a bit difficult to parse. Otherwise good work!
Sweet game! Haven't seen this mechanic in a sokoban game before. More than a lot of the other entries, it was nice to see the theme really integrated into everything from the story to the gameplay to the color scheme itself.
Really cool puzzle game! I wish there were a couple more levels but what you got is really good. The visuals are great. The sfx are bit crunchy for my tastes but the music is good. I'd love if you'd leave us a rating as well!
I liked the puzzles, it was a nice game I got stuck in the third one I believe, thinking it was more difficult and in the end it was pretty easy and direct xD. I loved the moment I pushed a coin up to a stack and down from a stack, it felt like the puzzles were more deep than I initially thought.
The puzzles in this really made me think! Loved the little story and the journey it represented. The sprite work was really well done and it was very pleasant to look at overall.
Really cool twist on Sokoban! It took me a while to get it but puzzles are meant to be a bit like that, right? Is it not me just being old and dumb? Huh?
Great job!
Really clever puzzle game. The coin stacking mechanic is great, and the puzzles build on it nicely.
The different tile heights added nice variation.
The story also gave the whole thing a surprisingly touching ending. Really nice work!
Floor height variation was very tricky to figure out due to the artstyle which I feel like is one of the “biggest” issues of the game, otherwise it is a cool sokoban-like.
Graphics other than the mention issue were great, sfx and mx were okay, and the puzzles felt nice.
Well done!