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Onocentaur

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A member registered Jan 03, 2021 · View creator page →

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Glad you liked it, thanks for playing.  I struggled a bit with the order of the levels.  At one point I sprinkled the addition levels throughout the game, but it ended up muddling the overall progression.  So I ended up sticking with a rough progression of small numbers -> big numbers -> reverse numbers.  Adding multiplication was also on the list (would have been the 4th set), but ran out of time.

Really like the pixel art style.  I did figure out that I could cheese the bosses though.  If you load them just barely on the edge of the screen, you can shoot and kill them without activating their movement/attacks.  Just make them invincible until the intro text for the boss is triggered, and you should be good!

I take great pride in this developing theme that this game tricked people into doing math (and some admit to enjoying it, which feels somewhat secondary).  Thanks for playing!

this is one of my favorite games in the jam.  the book-style of this game is awesome... I could see it being extended, playing out over multiple pages or books, etc.  the gameplay is also super slick, while being straightforward and also open-ended.  great work!

Got stuck on the level where you have to spring off the right side of the screen.  Can't get the key.  The music was also super quiet/staticy for me.

Really good execution though.  Nice level build up to teach the mechanics.  Love that gorilla sprite.

50K student loan debt?  Lucky.  Was pleasantly surprised when the debt spiked up.  That felt real.

Did run into a bug where one of my items became unclickable.  It was stuck in the floating state but not attached to the mouse, but was taking up a spot on the board.

no problem at all, thanks for playing!  hopefully you find something in the jam that suits you!

mission accomplished

Thanks much!

Thanks!

For the level designs I tried to make sure each level had something unique to say/experience.  I also tried to couple that with various "special number" sets like perfect squares, powers of 2, Pi, etc.  Then I tried to make sure each puzzle had only one solution... which I was somewhat successful at.

Thanks for the feedback.  Funny thing, when I was building the level format, I originally had it so I could position each individual triangle at a set location, specifically for this purpose.  But while filling that out I quickly realized it was going to take hours to get everything placed in the exact right pixel locations, so I dropped it in favor of randomness.  There are some levels where I had in mind specific layouts, so that might make a return some day.

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Calculators are acceptable.  I had to use one when designing the levels, so it's only fair.  The Pi level seems to be a favorite of several folks.  There are several puzzles like that one, where there's a theme/gimmick if you know something about the subject.  Thanks for playing!

the idea for candles rolling to the end when pushed one way but moving 1 tile at a time the other way is brilliant.  very Stephen's Sausage Roll-esc.  puzzles were well designed and fun.

Interesting concept!  The only thing that was troubling for me was that the text box for inputting the price of energy was constantly left aligning... so if I wanted to type in "10", it would set to "01", and it would be difficult to backspace without using the mouse to move the cursor manually.  killed me a couple times.

Tried to play this with my trackpad and kept accidentally throwing bananas off the plate that I had already picked up.

Enjoyed the franticness!

This is really fun!  I like the art and music and the gameplay is pretty intuitive.  Get those upgrade icons in there and it'll basically be done.

the spark spell *seems to be* op.  most enemies seem to only take damage from spark.

there's a lot going on in the interface of this game.  I like the idea of using directional input to create spells, but all the other stuff was mostly just confusing to me.  definitely has good stuff in it, maybe just needs some simplification?

fine.  I stopped at ~450.  is that what you wanted!?

I snuck in at 75.93%!  cool party game.

great style and interpretation of the theme.

for me the tiles were all overlapping.  judging by the screenshots, this was not intended.

Love that the progression quickly makes you feel powerful.  All the scroll bars are a little tedious, but that can be figured out later.   Keep working on it.

this game escalated quickly!  love the psychedelic background.

definitely confused by the rules.  there were many runs where I lost immediately after taking one action.  would be helpful if there was more reaction from each plant type on each turn to explain what went well/wrong.

couldn't figure out where to go once I got outside, I'd always burn up before I could get to another building.  the building I got to that had a door wasn't the openable.  really like the idea of running from the sun though.

like the concept, needs more "hacking" mini games.  I don't think the game is doing this now (or maybe it is)?  but the idea that you have to find and disable any security applications on the computer first before downloading files is good.  different security applications should have different "defenses" (mini games) with some consequence if you fail.

lol, I do not like Larry.  I've known many Larry's.  triggers something in me.  love the style of the whole thing.

dig the concept, played a few games.  is it totally random?  I had a couple games that were (or at least seemed to be) unwinnable.

also had an issue where a tile would get applied to the wrong die.  probably just a collision testing bug, I'm guessing.  otherwise, same notes as others... some explanation of the tiles would be helpful.

I couldn't get the character to move.  Seems like the key binds aren't working.  using Safari on Mac.  guessing it's a me/browser problem since others didn't have the issue.

nicely done.  would love to be able to see the next tile coming... knowing is an arrow is coming or not might change the moment-by-moment strategy a bit.

this game feels good with all the attention given to the tile behavior, sounds, etc.  I am still confused though about what tiles can stack on what others... it seems like I get myself into situations where a tile should be able to move (or move back) but for some reason cannot.

managed to get the 2x2, then lost my mind when I realized there was a 7x7.  great execution.

I'm a sucker for this kind of pixel art, bump attack kind of game.  Great job on all fronts.

simple concept well executed.  when I was finishing level 2 I was thinking "this game needs moving walls", and level 3 delivered.  that's good pacing.  def agree with the other commenter... this could be a great mobile game.

Enjoyed the experience.  Delivered packages the first time, did some off-roading the second time.

Got 6 ducks with one dying in my arms right in front of the gate.  I managed to get one of the ducks to fly over the fence using the space bar technique, then lost a boat load of time trying to repeat that trick and failing.

Very nice.  Like someone else said, it took a game to realize the mechanic properly.  The only thing that confused me was when I had branched sets of numbers (like a line of 2-3-4-3-2), where I placed the middle number, the game seems to arbitrarily pick one or the other path to score.  My intuition was I should score for both paths.  Anyway, love the aesthetic, I got 398!

Something about this was making my browser refresh over and over.  Not sure if it was the game or something else on the page.  Only could play a few moments in the first area before it would happen and reset the game and/or crash the page.

Heh this is cool.  Love the controls.  The way you're doing parenthesis is super intuitive.

This game is slick as heck.  Great controls and super intuitive.  Love the 3d rotation.  It's really fast though.  Trying to play with a trackpad is basically impossible.