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A jam submission

The Awakening of SigvardView game page

Submitted by HypnoticFrogs โ€” 10 minutes, 40 seconds before the deadline
Rated by 3 people so far
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The Awakening of Sigvard's itch.io page

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How does your game meet GBJam's theme
Sigvard is the guardian of an old treasure hidden in a cave

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Comments

Submitted(+1)

This 3-lane movement-and-attack style is really cool, and the character sprite looks great too! You could add more enemy types to flesh the game out further! Also, I think the kill count should be shown during gameplay instead of only on the results screen after finishing. Honestly, the coins restoring health makes the game a bit too easy — you could lower the coin drop rate.  The music fits really well too, great work!

Developer

Thank you ! we really appreciate ! ๐Ÿ˜

We wanted to add 1 or 2 ennemies (a gunner from range and a grappler) for better diversity and strategy, but honnestly we were short with the delays... ๐Ÿ˜…

Yes, there are too many coins compared to the threat, that's an issue. We wanted to make the skeleton protecting the treasure to heal when you get back coins, but that's too much ! 

Submitted(+1)

Very beautiful sprites and your palette is lovely! This was a pretty neat lil' game. It's always nice to see protagonist skeletons!

Developer

Thank you, that's nice to hear ! ๐Ÿ˜

Submitted(+1)

Love the palette, and nice sprites. It just either got overwhelmed by enemies or was able to kill them one by one without any trouble, so some kind of difficulty ramp up and leveling system would have been cool. Also some of the coins flew of screen which i guess technically made the resolution bigger than 160x144 even if it wasn't intentional. Really love that there's setting to change the volume though!

Developer

Thank you for your feedback ! ๐Ÿ˜‰

Yes, we had a some difficulties to balance the game, we need to improve this topic !